Housemarque News PS5 Saros Saros Update 1.004.000

Saros Update 1.004.000 Out Now With Damage Scaling To Powered Dash Artifact, Collision Fixes & More – Full Patch Notes

Saros developer Housemarque has released a new update for the critically acclaimed PS5 title following its launch on Friday, addressing a number of issue across gameplay, world, and accessibility among other key areas. For example, the Powered Dash artifact now has damage scaling, while collision and geometry issues for mulitple biomes have been fixed. In addition, the user interface – specifically accessibility – has seen new colour categories added. You can read more details in the Saros update 1.004.000 patch notes below.

You can read our Saros review here, where PSU’s John-Paul Jones proclaimed that Housemarque’s latest effort has elevated “the roguelike subgenre into the stratosphere.”


Gameplay & Balance

  • Improved the accuracy of bullet bounces

  • Lowered the amount of Power gained from the Power Generator weapon trait

  • Added damage scaling to the Powered Dash artifact and updated the visuals

World & Level Design

  • Fixed collision and geometry issues in multiple biomes

Audio

  • General minor bug fixes and improvements

UI / Accessibility

  • Colour settings:

    • New colour categories

    • Added preview images

    • Settings for HUD Power Indicator

    • Added colour matching for Armor Integrity Gauge Corruption

  • Fixed issues regarding ammo, weapon charge bar and boss invulnerability indicator

  • Fixed Second Chance visibility when using Carcosan Modifiers

Technical & Performance

  • Optimization

    • Adjusted reflection quality

  • Cinematics

    • Prologue and Eclipse Device sequence improvements

    • Optimizations to Depth of Field

[Source – Saros Patch Notes]