Saros developer Housemarque has released a new update for the critically acclaimed PS5 title following its launch on Friday, addressing a number of issue across gameplay, world, and accessibility among other key areas. For example, the Powered Dash artifact now has damage scaling, while collision and geometry issues for mulitple biomes have been fixed. In addition, the user interface – specifically accessibility – has seen new colour categories added. You can read more details in the Saros update 1.004.000 patch notes below.
You can read our Saros review here, where PSU’s John-Paul Jones proclaimed that Housemarque’s latest effort has elevated “the roguelike subgenre into the stratosphere.”
Gameplay & Balance
Improved the accuracy of bullet bounces
Lowered the amount of Power gained from the Power Generator weapon trait
Added damage scaling to the Powered Dash artifact and updated the visuals
World & Level Design
Fixed collision and geometry issues in multiple biomes
Audio
General minor bug fixes and improvements
UI / Accessibility
Colour settings:
New colour categories
Added preview images
Settings for HUD Power Indicator
Added colour matching for Armor Integrity Gauge Corruption
Fixed issues regarding ammo, weapon charge bar and boss invulnerability indicator
Fixed Second Chance visibility when using Carcosan Modifiers
Technical & Performance
Optimization
Adjusted reflection quality
Cinematics
Prologue and Eclipse Device sequence improvements
Optimizations to Depth of Field
[Source – Saros Patch Notes]
