The videogames industry has come a long way in regards to story telling. Long gone are the days where videogames featured plots where the main antagonist simply had to move from point A to point B to “save the world” and defeat the main boss at the end.
Indeed, while many games may still feature the point A to point B concept such as Call of Duty 4, many added elements such as character development and high quality dialog has enhanced the story telling in videogames in recent years.
However, a prominent videogame scriptwriter believes that while the story telling in the games industry has advanced, in comparison to film, it still remains black and white on certain levels.
Tom Jubert, explains:
"It seems contradictory to suggest film is capable of doing just that, but that gaming is somehow different – there’s not a leg to stand on. Gaming’s an unfortunate term we’ve been saddled with. Of course, topical relevance being palatable and it actually occurring is a different story.
"Blacksite gets a lot of flak for its botched political message – but at least they gave it a shot. Bioshock was altogether less ambitious. But it’s early days – in cinematic history we’d still be in black and white".
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Source: CVG