Flying Wild Hog has announced the Shadow Warrior 3 update 1.10 patch notes, which brings the New Game+ mode into the mix as well as a host of bug fixes.
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Fixes
- Fix for a bug where ledges near the grappling point in the Ancient Cock arena weren’t transitioning the player into a climbing animation.
- Fix for a bug where enemies were permanently stuck in their floating animation after being struck by the Seeking Eye.
- Fix for a bug where the rabbit outfit immediately disappears from the Cursed Oni-Hanma’s corpse once it is killed.
- Fix for a bug where the Cursed Oni-Hanma could spawn without its rabbit outfit.
- Fix for a bug where a weapon’s projectiles could bounce off a Cursed Oni-Hanma’s bunny ears.
- Fix for a bug where enemies frozen by a Brain Freeze would keep playing their idle animation.
- Fix for a bug where the player was not killed when jumping down to the previous traversal to the left of the temple arena on the Doomsday Device level.
- Fix for a bug where a permanent freeze could occur after opening and closing the Pause Menu right after using the Grapple during the Way to Motoko level tutorial.
- Fix for a bug where the next-used Swarm Launcher might stop dealing damage after discarding the previously used Swarm Launcher.
- Fix for a bug where the last surviving enemies were not highlighted properly in various arenas.
- Fix for a bug where loading screen elements would not scale when changing resolution.
- Fix for a bug where using wall climbs in the Laser Shogun’s intro arena might sometimes not allow the player to climb the same objects in Motoko’s Thunderdome arena.
- Fix for a bug where an incorrect amount of available upgrade points was shown in the Chapter Select screen for the Midnight Snack level.
- Fix for a bug where the notification for picking up an upgrade point was missing after loading a level via Chapter Select.
- Fix for a bug where the Hattori remained alive after performing a Finisher on it while it was also reacting to a hit.
- Fix for a bug where Hattori corpses had the wrong shader applied.
- Fix for a bug where aim-assist could slow down controller movement too much.
New Additions!
- New Game Plus
- Additional challenges added.
- New weapon skins added as rewards for completed challenges.
Quality of Life improvements
- Added Discord icon to the menu.
- Audio volume range on PC has been extended.
- Last wave enemy highlight option has been added.
- Subtitles size option added.
- Hide HUD option added.
Optimization
- VFX optimization for the Walking on Eggshells level.
- Asset optimization for Midnight Snack level.
- Blast mesh code.
- Finisher indicator code.
- Kill triggers mechanic.
Quality of Life improvements
- VFX optimization for the Walking on Eggshells level.
- Asset optimization for Midnight Snack level.
- Blast mesh code.
- Finisher indicator code.
- Kill triggers mechanic.
User Interface improvements
- Fix for a bug where loading screen elements could blink erratically.
- Fix for a bug where leaving and re-entering Way to Motoko via the Continue option after the last
- checkpoint of a level had been saved was causing the UI prompts to appear over inactive buttons.
- Updated Credits list.
Localization
- Fix for a bug where subtitles size was incorrectly translated in Polish.
- Fix for a bug where we had missing spaces in control bindings when in Simplified Chinese.
- Fix for a bug where we had missing dots in some descriptions in Polish.
- Updated text for Hero Mode.