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Silent Hills could have been ‘groundbreaking,’ says Layers of Fear dev

The developer behind Layers of Fear has expressed its disappointment regarding the cancelation of Silent Hills, stating the Kojima-Del Toro collaboration could have been groundbreaking.

Speaking during an interview with GamingBolt, Bloober Team’s Rafal Basaj spoke on the influence that Konami’s shelved psychological horror title has had on its own project.

The Playable Teaser in a way opened our eyes,” Rafal says. “Suddenly, we heard the people’s voices that there is a place on the market for a horror that isn’t a survival game, also its use of ‘impossible space’ became one of our main inspirations for Layers of Fear."

We were hugely disappointed by the Silent Hills cancellation, it was shaping to become a truly groundbreaking title. I believe this game will yet again surface in the future, but it most definitely be a different game. If it will stand toe-to-toe to P.T.’s quality is a big unknown, I’m keeping my fingers crossed though.”

Silent Hills was announced during Sony’s Gamescom 2014 press conference, with gamers able to download a brief demo of the game in the shape of Playable Teaser (P.T.). Not much was known about the game prior to its cancelation, although it was confirmed to feature the likeness of Norman Reedus as the main protagonist and would have served as a reboot for the Silent Hill franchise.

Unfortunately, Silent Hills became yet another casualty of the falling out between Kojima-san and Konami, which would ultimately lead to the Metal Gear creator leaving to form his own, independent studio. Gamers who downloaded P.T. would do well to hang on to the demo, as Konami removed it from the PlayStation Store making it impossible to obtain

Despite Silent Hills’ demise, Reedus is still optimistic about a possible future collaboration between Kojima-san and Del Toro.