Developer Hi-Rez Studios has unleashed a huge bunch of SMITE PS4 update 12.46 patch notes for you to digest, which comes with support for the Season of Hope event. Read up on the latest SMITE patch notes below.
Leading Lady Aphrodite
Unlimited | Hope Reborn
Annihilator Martichoras
Normal | Hope Reborn
Business Dog Anubis
Normal | Hope Reborn
Fenrawr XD Fenrir
Normal | Hope Reborn
Elven Enchanter Morgan Le Fay
Unlimited | Hope Reborn
Voidsworn Surtr
Normal | Hope Reborn
Cryomech Ymir
Normal | Hope Reborn
Shadow Tanuki Danzaburou
Exclusive | Hope Reborn Chest
Shadow Tanuki Danzaburou
Exclusive | Hope Reborn Chest
Lich Lord Ah Muzen Cab
Exclusive | Duality Battle Pass
Lich Reborn Ah Muzen Cab
Exclusive | Duality Battle Pass
Arcane Wizard Zeus
Exclusive | Duality Battle Pass
Arcane Charmer Zeus
Exclusive | Duality Battle Pass
Witch of the Mire Nox
Exclusive | Duality Battle Pass
Witch of the Woods Nox
Exclusive | Duality Battle Pass
Lifebringer King Arthur
Exclusive | Duality Battle Pass
NEW BATTLE PASS: DUALITY
Battle Pass Changes
- Increased Levels from 60 to 90
- Battle Passes now last 11 to 14 weeks
- This is not a prestige pass, just a bigger battle pass
- Battle Pass levels are purchasable now instead of Battle Points
- More Skins
- Paid track only
- 3 Alternate colors of new skins in this Battle Pass
- 2 Additional Cosmetics
- PRICE CHANGE FROM base 600 to 800 gems and premium 1200 to 1400 gems
- Paid Battle Pass Track now includes 200 more earnable gems
Battle Pass Items
- Battle Pass: Duality (800 Gems)
- Battle Pass: Duality Plus (1400 Gems)
- Paid Track Items:
- Lich Lord Ah Muzen Cab
- Arcane Wizard Zeus
- Witch of the Mire Nox
- Arcane Charmer Zeus
- Lich Reborn Ah Muzen Cab
- Witch of the Wood Nox
- Cutesy Arcane Wizard Avatar
- Duality Loading Frame
- Hopeful Player Title
- Lich Lord Announcer Pack
- Lich Lord Avatar
- Candle Ward Skin
- Wizard Symbol Jump Stamp
- Mystical Smoke Level Up Skin
- Duality Global Emote
- Witch of the Mire Announcer Pack
- Witch Skull Jump Stamp
- Free Track Items
- Lifebringer King Arthur
- Witch of the Mire Avatar
- Wizard’s Death Death Stamp
- Frost Lich Recall Skin
- Duality Music Theme
- Hollow Player Title
COMMUNITY CALENDAR EVENT
The Community Celebration Event is back! Make sure to log in and play 1 match every day for the next two weeks to claim a reward! Claim 6 days of the Community Celebration event and unlock the Witch Seeker Amaterasu Skin!
- Event Items
- RaCake Jump Stamp | @NekomataCoffee
- Pixeltoskr Jump Stamp | @IsaacJBear
- Lets GOOO! Global Emote | @CaptChrono
- KuKuPuffs Global Emote | @BielBeaw
- Awilix! Avatar | @dappio_art
- Xbal! Avatar | @BomiDanuki
- Celebrate! Avatar | @vvaspam
- Ne Zha Avatar | @ZYZY88888
- With a brand new Witch Seeker Amaterasu Tier 3 Skin for FREE!
HOPE REBORN EVENT
Welcome to the Hope Reborn Event! There will be 3 chapters in this event spanning over 3 updates. Each chapter has a Chest containing 5 skins and a Cosmetic Bundle. Roll from the chest or directly purchase the Skin from the store.
Purchasing any item from a chapter will unlock that chapter’s quests which reward Gems and a Season of Hope chest. Make sure to hit START on your quests in the quest tab!
Unlocking all items from the Hope Reborn event will unlock the Unlimited Leading Lady Aphrodite Skin!
- Event Items:
- Leading Lady Aphrodite
- Leading Lady Recall Skin
- Leading Lady Jump Stamp
- Elven Enchanter Morgan Le Fay
- Annihilator Martichoras
- Business Dog Anubis
- Fenrawr XD Fenrir
- Voidsworn Surtr
- Cryomech Ymir
- Voidsworn Announcer Pack
- Cottage Flame Global Emote
- Leading Lady Aphrodite
QUALITY OF LIFE
- Martichoras
- This god has received an additional pass to update its artistic features, with a focus on its texture. Martichoras and all skins will have a noticeable increase in the detail on the wings, fur, and hair.
- Commendations Update
- Decreased the time limit for player to commend the same player twice from 24 hours to 12 minutes. Players can now party up and commend eachother after every match (assuming the 12 minute length limit is met)
- Commendations at the end of the match will now only have 1 type instead of 3 types. This still contributes equally to the commendation reward progress.
- Commending a player will now give you an option to invite them to a party.
- Split Ranked Rewards
- 15 Wins – This will now be a Godlike Chest – the previous quests were awarding an older chest that wasn’t being updated. The Godlike Chest has been expanded to offer more content, including newer released items and higher tier rewards, and will be updated periodically moving forward.
- 50 Wins – This will now be 100 gems, increased from the previous 50 gems per split.
THE HUD UPDATE
- SMITE’s in-game HUD has received a full rework in its Art, Engineering, and Design
- This Includes
- All On-Screen UI Elements while in a match
- The Item Shop
- Scoreboard (Tab Screen)
- Top Stats (T Screen)
- Death Recap (Y Screen)
- Ability Summary (K Screen)
- The HUD Editor
- Our primary goals were
- Provide a more sleek and modern visual design to SMITE’s gameplay HUD
- Focus on the in-game experience first. HUD update has taken priority over any out-of-game Client UI updates.
- Provide a multitude of Quality of Life Updates that apply to all platforms SMITE is played on.
- Significantly change the HUD for Console Platforms to provide a better experience with the lessons learned from the PC HUD.
- Optimize the HUD for the PC Platform by focusing on QoL and Art updates. Minimize the amount of massive changes that could disrupt muscle memory.
- Many new Features have been added to each section of the HUD
- All On-Screen UI Elements while in a match
- Improved Cooldown Visuals on Abilities and Relics
- A new Kill Feed element
- Chat Improvements
- The Item Shop
- Changes to Layout, Spacing, and Art
- PC Players will notice minimal changes from old HUD to new HUD
- Console Players will now have the same item shop as PC, a significantly bigger change
- Improved Glyph Purchase Flow
- More item filters – Healing Reduction, Healing Bolstering
- Ability to filter by multiple categories at once (ex: only show items with Magical Power AND HP on them)
- Scoreboard (Tab Screen)
- Gold Fury and Fire Giant Kill Tracking
- Kill Bounty Tracking
- Killstreak Tracking
- Improved Player Stats Preview when selecting the God Portrait
- Death Recap (Y Screen)
- New Death Recap Screen Layout to better highlight who killed you and how.
- Breakdown of Damage by sources, and types.
- Displaying CC Effects, and their source
- Individual scrolling per enemy god
- Ability Summary (K Screen)
- Ability Description Scrolling
- Redefined all abilities to have a specific “Ability Type” that clarifies the core features of the ability.
- The HUD Editor
- Full Console Support
- Ability to Preview Your Change
- More HUD elements will be individually editable
- Additional HUD Element Options (Horizontal/Vertical Allied and Enemy God Picture)
- All On-Screen UI Elements while in a match
- HUD Skins
- Equipped HUD Skins will temporarily display default HUD art instead of the skinned art.
- Existing HUD Skins will be updated in the future to display on the new HUD. These will be described in Update notes as they become available.
- This also means new HUD Skins will be possible!
BUG FIXES
- UI
- Fixed an issue where Teammate Relic and Shard cooldowns were not visible on the scoreboard
- Fixed an issue where surrendering would show unintended input text when using gamepad on PC
- Fixed an issue with the boosters in the Pick Your Own chests. Players can now redeem multiple boosters in these chests
- Fixed an issue with the Charity Champion player title not showing in-game
- Fixed an issue where players could type some system commands in the pre-match lobby that were meant for Practice modes only
- Item Store
- Fixed an issue where old Blessings and Boots would sometimes show up in the Item Store
- Fixed an issue where Dominance wasn’t showing under the Penetration filter in the Item Store
- Fixed an issue with Auto-Buy not fully buying all items and relics
- Fixed an issue where Auto-Buy would default to purchasing Carapace Shard
- Localization
- Fixed an issue with the True Damage wording text in Spanish
- Fixed an issue where the item stats on Caduceus Club were appearing as Undefined in Spanish
- Fixed an issue with the Critical Strike item tree missing a title description in Spanish
- Fixed an issue with the inconsistency of tooltip abbreviations for Crowd Control and Cooldown Reduction in Spanish
- General Gameplay
- Conquest
- Fixed an issue where some God abilities couldn’t hit or target the Fire Giant
- Fixed an issue where Phoenixes could target the Runic Bomb
- Fixed an issue where the waist fire of the Fire Giant would only do three ticks of damage
- Fixed an issue where the Bastions could reveal stealth
- Fixed an issue where the Gold Fury and Pyromancer could be body blocked
- Fixed an issue where enemies could see buff camp mini-map icons when dropped
- Custom Games
- Fixed an issue where the Corrupted Arena Adventure map had old Season 9 items in the Item Store
- Conquest
- Gods
- Surtr
- Fixed an issue where he could walk through enemy Conquest base doors
- Artio
- Fixed an issue where the heal from Energy Surge wasn’t proccing certain interactions from healing items or God abilities
- Fixed an issue with her Shapeshift ability not applying the correct Invigoration stacks when changing stances
- Aphrodite
- Fixed an issue where the mana heal from her Kiss ability would proc Fae-Blessed Hoops passive
- Anhur
- Fixed an issue where the tooltip on his Disperse ability was displaying old values
- Chronos
- Fixed an issue where his Accelerate ability was providing more movement speed than intended
- Cliodhna
- Fixed an issue where Banshee’s Wail was doing more damage than intended when used inside a wall
- Updated the tooltip on her ultimate ability to mention traps can be destroyed by basic attacks
- Fixed an issue where her passive would proc her own Prophetic Cloak Physical stacks
- Martichoras
- Fixed an issue with his ultimate ability where he could get into a broken state where he was permanently immune and couldn’t fire abilities
- Fixed an issue with Spartan Flag and his Poisoned Barb ability proccing too many times
- Fixed an issue where Axe of Animosity was applying on each tick of his Venom Basic Attacks
- Fenrir
- Fixed an issue where Brutalize was following Martichoras through his ultimate ability
- Lancelot
- Fixed an issue with where he could get into a state where he was able to double cast his ultimate ability
- Maui
- Fixed an issue where his passive was interrupting knockback immune targets
- Tyr
- Updated the tooltip on his passive to mention Roots to reflect the new types of Hard Crowd Control
- Horus
- Added a buff bar icon for his ultimate ability to display the shield effect duration and updated his tooltip to mention how long the shield lasts for himself and allies
- Ne Zha
- Updated the tooltip on his Flaming Spear ability to mention he heals himself based on stacks from his passive
- Poseidon
- Updated the tooltip on his Trident ability to mention his basic attacks apply ability damage and trigger ability on-hit effects. Added ability damage scaling text.
- Ao Kuang
- Fixed an issue where the tooltip of his Wild Storm ability wasn’t matching in-game mana values
- Ymir
- Fixed an issue where the tooltip on his Ice Wall ability was displaying old values
- Danzaburou
- Fixed an issue where the tooltip on his passive was displaying old values
- Sun Wukong
- Fixed an issue where the tooltip on his Master’s Will ability was missing attack speed slow text
- Cerberus
- Fixed an issue where the tooltip on his ultimate ability didn’t mention it activates his heads for Paralyzing Spit
- Tiamat
- Updated the tooltip of her passive to mention the healing does not proc item effects
- Neith
- Fixed an issue with the VXG emote on her Basscannon skin
- Surtr
- Items
- War Flag
- Fixed the tooltip text to describe the intended buff duration of 10s
- War Banner
- Fixed the tooltip text to describe the intended buff duration of 10s
- War Flag
BALANCE LIVE WITH THE 10.3 UPDATE – MARCH 28
Game Modes
All Game Modes
This change affects all SMITE game modes, and should help in a variety of situations. Year 10 has increased the amount of kills in the average match, especially in Conquest. Kills can be quite valuable, so we are adjusting their scaling factors to make them more impactful when a fed player is killed. We are also adding an additional shutdown bonus that benefits the whole team more. Taking down that opponent with the big kill streak will now have a reward that matches the challenge.
- All Game Modes
- Player kill XP reward changes
- Decreased the amount of XP for killing lower level players
- Penalty modifier increased from 0.1 to 0.2
- (killing player more than 4 levels below you will no longer award XP)
- Penalty modifier increased from 0.1 to 0.2
- Increased the amount of XP for killing higher level players
- Bonus modifier increased from 0.25 to 0.4
- (killing player 1 level higher = 12% increase, 2 levels higher = 20% increase, 7 levels higher = 40% increase)
- Bonus modifier increased from 0.25 to 0.4
- Decreased the amount of XP for killing lower level players
- Player kill XP reward changes
- Shutdown bonus changes
- Receiving the Shutdown accolade now gives a bonus, similar to First Blood GP
- Grants +200 XP and +50 Gold
- All 4 teammates receive Assist rewards, even if they are out-of-range or dead
- Receiving the Shutdown accolade now gives a bonus, similar to First Blood GP
- Slash
- Increased setup time from 60 to 75 seconds
- Arena
- This mode will now use the Roman Arena Art Set
- Assault
- Assault Reroll will now be 1 Gem or 50 Favor
- The Following Gods have been added to the Assault Healer Tiers as Tier 3 Healers – Meaning if rolled their opponents will also have a tier 3 healer
- Eset
- Cthulhu
- Artio
- Ranked Reset 10.3 – Year 10 Season 2
- Ranked Players at all MMR values will have some sort of reset applied to them in Ranked Conquest, Ranked Joust, and Ranked Duel.
- Capped MMR 3500 players will be reset to 3000, and this effect gets proportionally weaker down the MMR Scale. Players close to 1500 will notice only a very slight reset.
- Masters and GM Will be reset to Diamond 1
- All other Ranks will retain their current rank, and it will update after the first match depending on their new MMR after a win or loss + the reset.
- Conquest
Year 10 Season 1 Conquest is off to a strong start. We are seeing less early-surrenders, more kills, and a lot of strong interest in the game mode. For Season 2 we aim to bring some new tactics to the map for a fresh feel, while also addressing some of the role balance concerns around the map. Our core goals for this update were discussed in the previous blog post that can be found . We recommend reading that for a high level description, but most of those goals will be restated here in the various sections of this Update Notes.
- Art Environment
- With the dust settled from Surtr’s ascension, the Conquest map begins to regrow and flourish.
- The map has undergone multiple art updates to feature a variety of glowing plant life, pools of water, and an entirely new skybox.
- This update will also include the Spectator View Alternate Art set for this map that adjusts and lowers various environment pieces that can block the spectator camera view.
- Jungle Path Layout
- Multiple adjustments have been made to the jungle paths.
- The rocks around the Back Harpy camps in all 4 map quadrants have been changed to allow for quicker pathing between camps and lanes.
- This also results in slightly more open space for team fights directly North or South of the Fire Giant and Gold Fury Pits
- Various walls around the Jungle have been lowered to help visibility.
- Cyclops Thieves’ Stash
This Season’s new mechanic is the Cyclops Thieves! These are a larger version of the Cyclops Rogues from Season 1, and they now have their own dedicated camp. This camp has a new type of dynamic gold reward that scales depending on how ahead or behind your team is compared to your opponents. This unique reward makes this camp especially valuable, so players should prioritize it highly when clearing, and it will also be a likely target for invades from the leading team.
- Back Harpies on the Gold Fury side of the map have been replaced with a Cyclops Camp, which spawns extra treasure chests for the team that is behind in overall Gold
- 1 Bonus Chest spawns for every 1000 Gold your team is behind, up to a maximum of 5 Chests
- Destroying a chest awards 10 Team Gold plus 1.6% of your team’s gold deficit, up to a maximum of 500 Team Gold
- Invading and destroying an enemy’s chest awards nothing
- Team Gold awarded by a Bonus Chest is distributed unevenly across all teammates
- 40% goes to the teammate with the least amount of Gold
- 30% goes to the teammate with the 2nd least amount of Gold
- 30% is split equally among the remaining 3 teammates
- The Cyclops NPCs in the camp have the same stats and rewards as Back Harpies
- This camp does not spawn Roaming Harpies
- Respawns every 2 minutes
- Back Harpies
This change might look simple but it has a huge impact on the map. The first effect it will have is changing the level 1 starts. Killing this camp in the same way as before will no longer grant players level 2 before the wave. This will also have a big impact on Junglers, and sometimes Mids, who will now need to show up to clear the camp 2x as often or will risk losing some farm efficiency. We are generally happy that there is more pvp combat on the 10.1 map, but we wanted to specifically address Junglers and challenge them more in their gank timing vs farm timing.
- Decreased respawn timer from 4 to 2 minutes
- Elder Harpy
- Decreased base XP Reward from 40 to 20
- Decreased base Gold Reward from 24 to 12
- Small Harpy
- Decreased base XP Reward from 24 to 12
- Decreased base Gold Reward from 16 to 8
- Fire Giant
- Adjusted the Ring of Fire radius to more closely match the Fire Giant’s actual leash radius
- Fire Giant Buff
- Decreased the duration of Fire Giant’s Might and Fire Giant’s Rage (Enhanced) from 4 minutes to 3 minutes
- Fire Giant’s Might
- Decreased Healing per second from 0.8% of your max health to 0.6%
- (Decreased Healing from 4% of Max Health every 5s to 3% of Max Health every 5s)
- Increased Magical Power granted from 70 to 85
- Increased Physical Power granted from 50 to 60
- Decreased Healing per second from 0.8% of your max health to 0.6%
- Fire Giant’s Rage (Enhanced)
- Decreased Healing per second from 0.8% of your max health to 0.6%
- (Decreased Healing from 4% of Max Health every 5s to 3% of Max Health every 5s)
- Increased Magical Power granted from 100 to 110
- Increased Physical Power granted from 65 to 70
- Decreased Healing per second from 0.8% of your max health to 0.6%
- Gold Fury
- Will now attack and damage close-range enemies that attempt to body block it
- Increased Movement Speed from 325 to 400
- Pyromancer
- Will now attack and damage close-range enemies that attempt to body block it
- Bastions
- Increased base Max Health from 1200 to 1500
- Tier 1 Tower
- We are adjusting the Tier 1 Towers to protect laners more from ganks, and making an inverse change to keep tower clear vs minions at the same speed as always.
- Increased Physical Power from 215 to 235
- Decreased Physical Damage Scaling vs Minions from 140% to 130%
- Tier 2 Tower
- Decreased Physical Damage Scaling vs Minions from 140% to 130%
- Roaming Back Harpies
- With the change to back harpy camps and respawn timers, we also needed to adjust the rules of roaming harpies. These will now spawn multiple harpies at a single time – the midpoint of the camps respawn timer – and we are also adding more harpies roaming through more locations to add more contestable farm.
- Disabled hit reactions on these minions
- 2 Roaming Harpies spawn halfway through the respawn timer of Back Harpies (60 seconds after the camp is cleared)
- NEW Roaming Mid Harpies
- 2 Roaming Harpies spawn halfway through the respawn timer of Mid Harpies (45 seconds after the camp is cleared)
- These roaming harpies split off, one roaming towards Chaos-side, the other towards Order-side
- They path around the Gold Fury or Fire Giant pit on their respective side of the map
- Mid Harpies
- This change is a significant decrease in farm for Jungle and Mid, who are currently clearly ahead of the other roles on the map. Some of this farm can be made up from the roaming harpies.
- Removed 1 Mid Harpy from each camp
- Purple Buff Camp
- This is primarily a Mage ADC nerf hidden within the Conquest Map balance section, but it still makes the most sense to put it here. –
- Purple Buff
- Decreased Magical Basic Attack Damage from 15 to 10
- Silver Buff Scorpion
- There has been a lot of discussion about Solo Lane, especially in the high rank and SPL communities. We wanted to add more value to this lane to help Solos keep even with the rest of the map, and also to make each fight between Solos themselves more meaningful. Winning the neutral farm and invading buff camps will both be more valuable, and the Totem will aura will create a lot more kill potential.
- Increased base XP Reward from 40 to 55
- Increase base Gold Reward from 20 to 40
- Blue Buff Camp
- Buff Holder (Elder Satyr)
- Increased base XP Reward from 70 to 95
- Increased base Gold Reward from 44 to 52
- Buff Guard (Mini)
- Increased base XP Reward from 28 to 35
- Increased base Gold Reward from 14 to 20
- Buff Holder (Elder Satyr)
- Totem
- Totem Buff Reward
- Capturing the Totem once again grants its reward buff to all Gods on the team
- Totem Damage Aura
- Increase damage output buff from 10% to 15%
- Increase the area of the damage buff area from 40 to 45
- Totem Buff Reward
Healing Update
- Goals
- Healing is a powerful effect in SMITE. We wanted to do a more in-depth and detail driven approach to adjust the balance of healing in SMITE
- With all changes combined, we expect to see lower healing numbers overall, but more player control over healing. It will be less likely to heal by huge amounts, but also more rare to have healing reduced to 0%.
- Healing Gods and Items will have more utility and additional effects instead of relying entirely on healing.
- Action Plan
- Healing abilities will no longer have Power Scaling on any gods. Aphrodite and Hel will receive level based scaling on their healing. Other gods will have no scaling, only ranking up an ability or buying Healing Increase items will increase their healing.
- Gods and Items across the game will receive nerfs to their healing abilities, lifesteal stats, and similar effects – by roughly 30%. The scaling changes are included in this calculation.
- Most God and Items will receive buffs to their non-healing abilities and stats in order to compensate for these nerfs. Gods more reliant on healing will receive more intense buffs and changes to their non-healing effects. Gods who needed nerfs already will receive healing nerfs and nothing else to compensate.
- Some New/Reworked items will allow players to increase their healing through builds, others will add more unique item effects that trigger on successful heals.
- Healing Reduction on God Abilities and Items will be reduced by a small amount
- See the Gods and Item changes section for the specific numbers and changes related to these points
- System Changes
- The “Brawling” System, has been removed from the game. Players will no longer have 40% decreased healing when they haven’t recently engaged in God vs God combat.
- Healing Reduction will now be capped at 80% Reduction on the afflicted target.
- Gods like Serqet, Odin, and Osiris will be the only exception and have unique text to describe that their abilities prevent healing entirely.
- Physical Lifesteal cap has been decreased from 100% to 50%
- Magical Lifesteal cap has been decreased from 65% to 40%
- Shield Reduction Items will be introduced in this Update, and will apply debuffs to enemies that reduce the amount of shield HP of any shields applied to them while the debuff is active.
- Shield Reduction has a cap of 80% Reduction on future shields applied on the afflicted target.
Healing Items
Items like Breastplate of Regrowth and Lotus Sickle are the ideal healing items. We have seen these items maintain a reasonable pick rate for years, while generally avoiding frustration cases. For this Healing Update we are introducing more items like these to give healers more options. We are also keeping and buffing the traditional healing increase items, and even introducing a few new ways to boost healing numbers in conditional ways. We specifically avoided giving a large amount of healing% increase to new items. We want to keep control over the max amount of healing in SMITE and keep away from what we have described as “true healers.
- New Healing Bolstering Items
- These items provide a new way to increase your healing, or add more utility to heals
- These items are contained within two new healing related item trees, 1 for Physical Gods, and 1 for Magical Gods
Magical Healing Tree
Magical Gods tend to rely on healer their team mates more than Physical gods who generally rely on self healing. These item trees are tuned with those differences in mind. Each tree has 2 new items. Rod of Asclepius is going to now buff only the owners Healing “dealt” as opposed to affecting the whole team, and its also going to provide a spicy new CDR aura, a very powerful effect. Rujevenating Heart is the item for players who want to go all in on big heals, but theyll need to work for it by building stacks in combat with other gods. And finally we wanted to introduce a more aggressive and sinister item that works with healers. Last Gasp can give a big power buff to the owner to help them turn a fight as long as they heal allies who are at low HP.