Hideaki Nishino, president and CEO of Sony Interactive Entertainment, has touched base on the future of PlayStation hardware during a business segment meeting, and while he was not in a position to talk about the PS6 just yet, made it clear that there’s still demand from players for traditional hardware.
The executive noted that Cloud streaming is progressing strongly and provides an ‘additional option’ for which players can access content, but did note that its user base are still interested in playing on traditional console hardware — something which has been proven by the release of PS5 and PS5 Pro.
Cloud streaming is progressing well from a technical standpoint, as we have demonstrated with [our] offerings, but end-to-end network stability is not in our control. And the higher cost per playtime compared to the traditional console model remains a challenge. Cloud gaming is increasingly providing an additional option for players to access content, but our belief is that the majority of players continue to want to experience gaming through local execution without dependency on network conditions. And PS5 and PS5 Pro have validated this thesis, I believe.
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We now have a large ecosystem of highly engaged players across both the PlayStation 5 and the PlayStation 4 generations. So naturally, therefore, there’s a huge interest in our next generation console strategy. While we cannot share further details at this stage, the future of the platform is top of mind. We are committed to exploring a new and enhanced way for players to engage with our content and services.
As previously reported, Sony and AMD have partnered for Project Amethyst, with the PS6 heavily rumoured to utilise the chip manufacturer’s 3D stacked chips. Furthermore, there have also been reports that Sony is working on a new handheld to arrive alongside the PS6, which will apparently utilise shader binary compatibility to enable it to run PS5 games.
[Source – VGC]
