Don Poole, former environment modeller at Naughty Dog, has revealed that Uncharted could have been a fantasy game, if it were not for Sony.
Poole was recently interviewed for the latest issue of Play, in which Poole said it was Sony’s decision to remove the fantasy element from Uncharted, and to go with a more realistic approach.
“We were talking about a more ‘realistic’ game in terms of how it was modelled and rendered but the concepts were much more far out,” he said. “One was a forest world where the antagonists lived underground. It had elements of Tolkien in for sure.
“Sony kept pushing for a more realistic game in all respects. The market had changed a lot by then. The demographic was older and gritty shooters were really dominating. Sony wanted very much to get into that market share, it pushed all of its developers in this direction.”
According to Poole, Sony has given this sort of directive to all of its subsidiary developers.
“So the big push from Sony, not just at Naughty Dog but at all of Sony’s development companies at the time, was to craft games for PlayStation 3 that were much more realistic,” he said. “The pressure from Xbox’s success with gritty shooters was a very real force on our direction at that time.”
“We had a lot of internal grumbling about the realist bent. More of the old dogs were from the Crash and Jak era and preferred that more whimsical style. But alas, that was a losing battle.”