The president of Sony Computer Entertainment Worldwide Studios (SCE WWS) has admitted he was taken by surprise by Microsoft’s announcement of backwards compatibility.
"I was very surprised. It must have taken lots of effort for them to realise the backwards compatibility, because the Xbox 360 and Xbox One use very different kinds of architecture," Shuhei Yoshida told EDGE magazine (via GamesRadar).
"And I’m very curious. They showed a very short list of titles that work, and doing software emulation means you have to work title by title. So I’m curious to see what kind of games will be included in those 100 games that they say will be compatible by the end of the year."
While acknowledging the demand for PS4 backwards compatibility, Yoshida-san said that the format holder is focused on making new gaming experiences. Furthermore, he pointed out that PS4 gamers get their nostalgic kicks via PlayStation Now.
"We don’t have backwards compatibility with PS4. With PS Now you can play PS3 games on PS4, but the main purpose of PS Now is a network service," he comments. "By removing the requirement of games running on the console itself we can bring PlayStation games to multiple devices, including non-PlayStation devices. We just announced an alliance with Samsung in the US so people who purchase Samsung TVs can play PlayStation games on their TV. So that’s the main purpose, not to provide backwards compatibility."
"I totally understand people asking for it, and if it was easy, we’d have done that," he continued. "But our focus is creating PS4 games and adding new services. Remaking games on PS4 makes the games even better – with The Last Of Us, you can play at 60 frames per second, and the same goes for Dark Souls 2. Actually, I just finished Dark Souls 2 again on PS4."