Undisputed, the boxing title developed by Steel City Interactive, has sold one million copies since its launch earlier this month.
Previously known as eSports Boxing Club, Undisputed is not at triple-A studio release; the game was developed by a team of three brothers — Ash, Asif, and Asad Habib — who had never had any experience in working with video games before. It’s a quintessential indie success story.
Habib, speaking with Games Industry.biz, noted that the one million sales figure is ahead of Steel City Interactive’s internal projections.
There hasn’t been a boxing game in 12 to 13 years. The way we’ve done Early Access and built our community, and the numbers we were seeing… I was hoping for a pretty good launch. But this is my very first time. I have no benchmarks to compare this against. I could act like a spoiled brat and go ‘a million’s a million, what does that even mean?’ But in real terms, I know it’s a pretty incredible achievement for an indie studio’s first title. And we’ve gone above our forecasts that the publisher had.
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Undisputed features over 70 licensed boxers and includes over 60 individual punches, with both male and female athletes included in the roster. Three of the four major boxing organisations are included in Undisputed, namely World Boxing Council, World Boxing Organisation, and International Boxing Federation, with a career mode seeing players embark on quest to become the undisputed champion.
Undisputed is now available for PS5, PS4, PC, Xbox Series X/S, and Xbox One. You can read our review here.
[Source – Games Industry.biz]