Embark Studios News PS5 The Finals The Finals Update 3.10 Patch Notes

The Finals Update 3.10 Patch Notes Reveal New Options For Crosshair Customisation, Balance Changes & More

Embark Studios has patched The Finals again this week, bringing with it more options for its crosshair customisation feature, balance changes, and various bug fixes. You can read the full details in The Finals update 3.10 patch notes below.

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,Balance Changes

Gadgets

Dome Shield

  • Decreased duration from 12s to 5.5s

Dev Note: The Dome Shield was always intended as temporary protection that would synergize well with supportive actions. Over time, its main use case has been as a ‘mobile fortress’ used to steal objectives. We want teams to have to secure the area first in order to steal an objective. To encourage this intended design, we’ve adjusted the Dome Shield’s duration.

Goo Grenade

  • Decreased the time it takes for fire to destroy goo from 12s to 9s

Dev Note: We feel our previous buff to the goo, which was intended to aid defensive play, was a little too heavy-handed and removed fire’s role as a hard-counter to goo.

Game Modes

CashouBalance Changes

Gadgets

Dome Shield

  • Decreased duration from 12s to 5.5s

Dev Note: The Dome Shield was always intended as temporary protection that would synergize well with supportive actions. Over time, its main use case has been as a ‘mobile fortress’ used to steal objectives. We want teams to have to secure the area first in order to steal an objective. To encourage this intended design, we’ve adjusted the Dome Shield’s duration.

Goo Grenade

  • Decreased the time it takes for fire to destroy goo from 12s to 9s

Dev Note: We feel our previous buff to the goo, which was intended to aid defensive play, was a little too heavy-handed and removed fire’s role as a hard-counter to goo.

Game Modes

Cashout

Balance Changes

Gadgets

Dome Shield

  • Decreased duration from 12s to 5.5s

Dev Note: The Dome Shield was always intended as temporary protection that would synergize well with supportive actions. Over time, its main use case has been as a ‘mobile fortress’ used to steal objectives. We want teams to have to secure the area first in order to steal an objective. To encourage this intended design, we’ve adjusted the Dome Shield’s duration.

Goo Grenade

  • Decreased the time it takes for fire to destroy goo from 12s to 9s

Dev Note: We feel our previous buff to the goo, which was intended to aid defensive play, was a little too heavy-handed and removed fire’s role as a hard-counter to goo.

Game Modes

Cashout

  • Fix for the Quick Melee contract so it only registers quick melee attacks, not melee attacks with weapons
  • Fixed so that the “Stop opponents from stealing your cashout or decrypting a terminal 5 times” now also counts eliminations by attackers on defenders trying to stop the decryption in Terminal Attack
  • Fixed so that winch claw properly counts towards the interrupt contract
  • Fixed for the contract “Get 15 eliminations or assists with Launchers or Shotguns”, it now correctly rewards assists

Game Modes

  • Mines and charges will now stick to the vault’s surface correctly
  • Fixed the bug that sometimes caused the connect/leave button to be present after finishing a World Tour session
  • Fixed an issue in Ranked Terminal Attack that caused the teams to play different objective configurations (i.e. the locations of spawn points and terminals) when Attacking or Defending. Both teams now play the same sequence of objective configurations
  • Fixed an issue where Ziplines would not properly reset after midgame in Ranked Terminal Attack
  • Changed so the in-game Cashout text will display in the corresponding team’s color
  • When reconnecting into World Tour in a late round, loadout choices should now be correct

Gameplay

  • Fixed a bug where players were unable to use items from the start of the round and throughout the match, such as the Healing Beam
  • When backfilling into a match, respawn statues will now display the correct team colors instead of being white

Maps

  • Debris in Skyway Stadium now properly resets after midgame in Ranked Terminal Attack

Specializations

Winch Claw

  • Fixed an issue where the action could get canceled if the targeted player jumped right when getting hit
  • Fixes issue where the wrong target could get pulled if it was close to the intended target

Turret

  • Fixed recovery text being wrongly displayed

Grapple Hook

  • Can once again attach to walls that are out of bounds

Security and anti-cheat

  • Improved existing detection rules

Stability & Performance

  • Fixes for some of our most common crashes
  • Performance optimizations for all platforms
  • Additional fix for a rare case of the infinite loading screen
  • Fixed an issue where players failed to join matches resulting in uneven teams for modes with no backfills

UI

  • Leaving a private match now shows the correct dialog
  • Fixed a navigation issue in the settings menu for controller
  • Added more crosshair customization options