Sony Interactive Entertainment and Naughty Dog have lifted the wraps off the full list of The Last of Us: Part I accessibility features, among which includes use of the DualSense’s haptic feedback during dialogue sequences.
Speaking on the PlayStation Blog, Matthew Gallant, Game Director on The Last Of Us Part I, explained:
We’re expecting this to be an accessible experience for blind players, for deaf players, for players with motor accessibility needs. The biggest new feature we have are audio descriptions for cinematics. We partnered with Descriptive Video Works, a professional service whose background is TV, movies and video game trailers, and integrated it into the cutscenes and across all our localized languages.
Another, which started as a prototype but ended up being really successful during playtesting is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback. That way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered.
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The list of accessibility features are extensive, and are broken down into multiple categories: Accessibility Presets, Alternative Controls, Magnification and Visual Aids, Motion Sickness, Navigation and Traversal, Text-to-Speech and Audio Cues, Combat Accessibility, HUD, Subtitles and Game Difficulty.
Here’s an example of Game Difficulty.
The full list of The Last Of Us: Part I Accessibility Features can be read on the PlayStation Blog.
Setting | Options | Description |
Challenge | Very Light, Light, Moderate, Hard, Survivor, Custom | Adjust the overall difficulty of the game |
Player | Very Light, Light, Moderate, Hard, Survivor | Adjusts difficulty settings related to: • Amount of damage the player takes from enemies • Frequency of mid-encounter dynamic checkpoints |
Enemies | Very Light, Light, Moderate, Hard, Survivor | Adjusts difficulty settings related to: • Accuracy of enemy gunfire and frequency of projectiles • Aggression of enemies advancing and flanking • Complexity of enemy melee combos • Movement speed of certain high-threat enemies • Custom tuning to specific combat encounters |
Allies | Very Light, Light, Moderate, Hard, Survivor | Adjusts difficulty settings related to: • Aggressiveness of allies in combat • Frequency at which allies kill enemies |
Stealth | Very Light, Light, Moderate, Hard, Survivor | Adjusts difficulty settings related to: • Enemy’s perception through vision, hearing • Length of grace period before enemies will alert others • Conditions for grabbing enemies from stealth |
Resources | Very Light, Light, Moderate, Hard, Survivor | Adjusts difficulty settings related to: • Quantity of ammunition and supplies found in the world • Quantity of ammunition dropped by enemies • Frequency of allies gifting items and ammunition |
The Last Of Us: Part I is scheduled for release on September 2, 2022 for PS5.