The Last of Us developer Naughty Dog has shed light on the studios handling of the cutscenes in the upcoming PlayStation 4 version of the post-apocalyptic adventure, revealed earlier week this as The Last of Us Remastered.
Speaking on NeoGAF, the studio’s Community Strategist, Arne Meyer, indicated that the PS4 versions’s cutscenes won’t be recreated in real-time.
“That’s all still in progress, but they were at least be rerendered in the higher 1080 resolution plus maybe whatever else we can add. I highly doubt we’d do them real-time based on our past history with cinematics, so I wouldn’t hold my breath for that.
“Frankly, the visual fidelity of our PS3 cinematics were pretty fantastic. I’d love to see the gang push beyond that, but it is a pretty high bar to start from! As we get closer to release, etc., we can probably shed some more light on all this.”
Elsewhere, Meyer touched on the issue of frame rates, stating his belief that in terms of games, the higher, the better.
“We’ve been putting out games at 30fps (more or less, yeah) for a while now. I mean, if you want only 24fps, that will let us put a whole lot more effects in!
“Speaking less sarcastically, 30hz, 60hz and anything in between is more than just about being cinematic, it’s about the underlying systems that affect gameplay and how they refresh. Your body/eye can’t compensate for that like it does when watching 24fps source material on film. Don’t get me wrong, I’m a huge cinephile and buy Criterions, watch things in as original format as possible, etc., but in games, as most of us know, the higher the frame rate you can pull out, the better the overall experience, generally speaking.
“Games vs. TV don’t have that “soap opera” effect at higher than 24fps frame rates in my experience, but then again I’m not a dark10x frame rate peeper ; )
“I, for one, am looking forward to seeing our final result with TLOU PS4.”
The Last of Us Remastered is scheduled for release on PS4 this summer, and features enhanced visuals and all major DLC release to date.
Stay tuned to PSU.com for more details.