Germany-based tech company Trinigy recently unveiled a video showcasing its Vision Game Engine running in real-time on Sony’s Next-Generation Portable (NGP).
“Sony Computer Entertainment is known for producing powerful computer entertainment systems and handheld entertainment systems capable of delivering rich gaming experiences and eye-popping graphics,” said Dag Frommhold, managing director at Trinigy. “With support for NGP, the Vision Game Engine gives developers a flexible, full-featured solution for speeding the creation of graphically superior, high-performance casual and hard-core games for portable entertainment systems.”
Check out the real-time demo video below.
Some NGP-specific features of the engine include an optimized character skinning system, a multithreading system, plus support for specular maps, dynamic lighting, post-processing effects and more. Check out the full list of features below.
Optimized character skinning system for NGP – allows for efficient rendering of detailed characters with very high polygon and bone counts.
Full support for cross-platform and platform-specific texture formats – offers a straightforward workflow and easy porting of existing content, while providing high-loading performance and platform-specific content optimizations, where required.
Multithreading system – takes full advantage of NGP’s CPU cores for animations, mesh deformation, particle simulation, physics, visibility determination, and more.
Highly efficient rendering – Efficient rendering system minimizes CPU load.
Optimized shader/shader constant handling – includes full cross-platform compatibility.
Comprehensive support for NGP’s user interface – includes multi-touch as well as support for dual analog sticks.
Fully featured graphics technology – includes normal/parallax maps, specular maps, dynamic lighting, post-processing effects and more.