Ubisoft Shanghai has revealed that work on I Am Alive started from scratch when it took over the development reins from Darkworks last year.
The game was originally unveiled at E3 2008 as a full retail release before remerging as a download-only title. However, while development has shifted from Darkworks to Ubisoft Shanghai, the latter has said it still worked “with the same pitch.”
“First it was a CG trailer,” the firm’s Aurelian Palasse told Eurogamer. “It arrived in Shanghai in 2010, and we decided to make it more realistic.”
“We started from scratch, but with the same pitch. I don’t want to take the point of view that our game’s better [than Darkworks’] – but first of all it was a CG, so everything was possible, and it wasn’t real gameplay. But we liked the pitch, and we liked the way it felt.”
I Am Alive is due out on PlayStation Network and Xbox Live this winter.