Capcom has released the latest patch for the PlayStation 4 version of Ultra Street Fighter IV.
As previously reported, the current-generation version of the seminal fighting game’s latest incarnation (and hopefully, last—do we really need another version of SFIV?) has been plagued by various issues since launch.
Here’s the full line-up of patch fixes. Check out our review of Ultra Street Fighter IV on PS4 here.
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Reduce interface lag within menus
Addressed disappearing projectiles
Fixed Decapre’s teleport animation
Fixed Rolento’s audio glitch (during victory screen)
Fixed missing SFX for Red Focus attack
Fixed Akuma’s stomp SFX not playing
Addressed bottom portion of the ON/OFF text being cutoff under the graphics settings in the Options menu
Removed extra character ¦ that was sometimes displayed in Leaderboards at the end of a player’s name even if they have not set it to be there
Fixed issue when seeking an Arcade match-up with LAN cabled disconnected and then starting up training results in a message ID being displayed
Addressed Online IDs not appearing correctly
Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD position does not move with it and is displayed at the default position
Anisotropic Filtering (AF) changes to decrease blur
Fixed appearance of white box after backing out of a command list menu
Addressed Fight Request issue in Arcade Mode