UT3 Patch to fix VOIP, arrives next week

A patch for Unreal Tournament III will finally get VOIP working according to a post on the Official Epic Forums. The patch features fixes for a plethora of bugs and glitches such as the previously stated broken VOIP, better mod verification, and random game crashes. The full list for both the US and EU are below:


– Made compatible with Euro version (both are patched to the same level)
– Fixed reversed ping sorting in server browser
– Fixed some rare crashes (shutting down, saving with low HD space, AI, etc)
– Fixed a client crash while connecting to server while server it switching maps
– Minor rewordings of various messages
– Fixed mutator mods to not be always loaded, only load mutators when needed
– Added mod import verification for inter-mod package name conflicts
– Fixed weapon/effect sorting in DM-Gateway snow
– Fixed extraneous "Player" entries in campaign scoreboard
– Fixed some getting stuck and outside the world bugs
– No longer display "Player is on red/blue" messages in campaign
– Fixed a Torlan bot pathing bug
– Fix for too many custom characters causing texture corruption
– Keyboard jump now does Smart Jump
– Fix for tilt controlling player sometimes
– Removed Warfare Score Limit of 0 in UI
– Disabled 3d sound positioning on mission briefing sounds
– Fixed exploits with ViewNextPlayer in rare cases
– Fixed some HUD positioning bugs
– Fixed a Darkwalker AI bug
– Fixed some teleporter timing bugs
– Fixed low-bandwidth, large player count connectivity


– Mods now on root of memory device, can download easier from PS3 web browser
– Fixed VOIP quality issues
– Fixed some headset connection issues
– Added support for full character mods (heads/premade whole characters)
– No longer need to reboot after importing a character mod to see it in menus
– DLC no longer acts like a user mod (being listed in MyContent and causing disable mod crash dialog)
– Fix for bootup and import slowdown with many mods installed
– Add a VOIP icon when VOIP is active (button held down)
– Fixes for corrupted the auto-mod-download cache
– Fix for flickering auto-download text
– Fix for getting stuck in multiplayer menu if you get in before gamespy connects
– Fixed a mod problem with switching between mod and shipping maps with clients teleporting randomly
– Fixed a mod problem with multiple gametype mods installed, only first one imported would work
– Fixed Leviathan deploy icon
– Bots now respect players feigning death (depending on bot skill level)
– Bots now respect sandstorm "blindness"
– Fix for bots picking linkgun mode