Gaijin Entertainment has rolled War Thunder update 3.74 out of the hangar, which comes equipped with a range of tweaks for vehicles spanning air, land and sea. If you’re playing on PS5, then it’s War Thunder update 01.000.039.
You can read up on the latest War Thunder patch notes below.
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Ground vehicles model, damage model, characteristic and weaponry changes:
The armour piercing values of shells in the “Modifications” window now correspond to values in the info cards for shells.
The incorrect indication of the enemy that destroyed your vehicle has been fixed in the kill camera.
A bug has been fixed where the equivalent of multi-layer armour structures located at large angles was smaller than indicated in the protection analysis.
U-SH 405, AMX-13 (SS.11), AMX-13 (HOT) — damage to the external ammunition (ATGM and rockets) will no longer initiate overpressure damage.
Aircraft model, damage model, characteristic and weaponry changes:
Tiger HAD, Tiger HAP – a bug has been fixed that resulted in HOT-3 launching containers remaining closed after all missiles deplete in the following presets: “HOT-3 x8, Mistral x2, SNEB x12” and “HOT-3 x 8, Mistral x4”.
P-400 – a bug has been fixed that allowed installation of the 500lb AN-M64A1 bomb without researching the corresponding modification.
A129CBT, A.109EOA-2 – a bug has been fixed with the “TOW-2” missile modification that did not match the installed missile ITOW.
F3H-2 – a bug has been fixed that caused the entire tail being detached when the fin was torn off.
A-7D – a bug has been fixed where the rudder remained undamaged when the fin was damaged.
Fleets model, damage model, characteristic and weaponry changes:
The shell chase camera has been improved. For better view, the camera now stops at a distance before the shell hits the target, no matter how far the shells travel.
M-802 — display of the ship’s skin has been improved.
Groza — display of the ship’s skin has been improved.
Aerial Enduring Confrontation
All aerial EC missions have been transferred to the rank system for airfields, making airfield size and AAA depend on the rank of battles. The number of airfields now also depend on the rank of battles:
Low ranks:
3 near airfields
2 medium distance airfields
2 distant airfields
Medium ranks:
no near airfields
3 medium distance airfields
2 distant airfields
High ranks:
no near airfields
no medium distance airfields
3 distant airfields