The Warframe update 1.82 patch notes have been confirmed today by developer Digital Extremes, with the update now available to download for PlayStation 4. The patch is otherwise known as the Warframe Empyrean Railjack + Kuva Lich 27.1.0, and features a ton of new additions for the popular title.
Warframe Update 1.82 Patch Notes
The Warframe update 1.82 patch notes are absolutely massive, so we’ve included some highlights below. The rest can be viewed on the official forums here.
General Fixes:
- Fixed the Quellor being unable to use Ammo Mutation Mods.
- Fixed the Quellor’s clip rendering behind the gun if reloading while aiming.
- Fixed an issue with Quellor energy colour.
- Fixed the Quellor Alt Fire being silent when it’s meant to be Alarming (as indicated in the Arsenal).
- Fixed the Shedu using the wrong weapon mesh when disarmed.
- Fixed the Shedu being unable to use Projectile-based Mods (Speed, etc).
- Fixed an issue where the Shedu would get stuck after regenerating ammo.
- Fixed controller rumble persisting after you have stopped firing the Phage.
- Fixed Grineer Dregs having broken firing mechanics.
- Fixed Operator footsteps not being heard if Wisp is the equipped Warframe.
- Fixed Korrudo having inherited the Hirudo’s Health on Critical Hits mechanic.
- Fixed the Redeemer weapon series appearing to deal 10x Damage than it actually was.
- This affected Arsenal stats only, in missions it did the correct damage.
- Fixed Chroma’s Electric Elemental Ward not responding to Ability Duration Mods.
- Fixed Frost’s Snowglobe missing the invulnerability period on cast.
- Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not).
- Fixed Wisp’s Agile animation not idling properly when the Shedu is equipped.
- Fixed Blade and Whip weapons clipping into Wisp when she runs.
- Fixed Nezha’s Blazing Chakram not working correctly for Clients when charged.
- Fixed enemies being immune to Vauban’s Bastille if they were ragdolled out of it previously.
- Fixed Inaros getting stuck in his Devour animation if Devour is cast on an enemy that dies at the exact same time.
- Fixed Tactical Reload, Lock and Load, and Eject Magazine Mods not functioning for Clients.
- Fixed Ivara’s Navigator cast animation not being replicated between Host/Client, resulting in no sound or movement.
- Fixed an issue with camera zoom being too close to Grendel after using transference + Pulverize.
- Fixed ability to yeet the Jordas Golem with Itzal’s Arch Line ability, thus breaking the mission.
- Fixed Garuda charging her Dread Heart at full strength from any amount of Energy regen.
- This ability now charges at a reduced rate if you are at 0 Energy and incoming regeneration isn’t enough to keep with how much Energy the ability wants to drain.
- Fixed Mirage’s Hall of Mirror clones not shooting the last round in your magazine.
- Fixed Mirage’s Hall of Mirror clones not animating properly for double/wall jumps.
- Fixed Index enemies not attacking Gara’s Mass Vitrify wall.
- Fixed Glaive lifespan timers not functioning correctly for the Host.
- Fixed Ivara Navigator not pausing some lifespan timers for projectiles, allowing the projectile to die of old age while you’re still controlling it.
- Fixed Follow-Through stat changing when the Sigma & Octantis and Cobra & Crane are equipped with a Stance Mod.
- Fixed the Sanctuary Sentinel Mod and Companion Shelter Mod leaving an invulnerable shield lingering forever for the Host if used in a No-Shield Nightmare mission.
- Fixed projectile explosion & embed damage not properly using Status Chance upgrades.
- Fixed Fulmin (only when reduced to below 10 rounds on Semi-Auto firing mode), Flux Rifle, Kitguns with the ‘Gaze’ Chamber type and Pax Charge Arcane, Imperator/Vandal, Cycron, and Larkspur not recharging correctly.
- Fixed Aksomati Prime and Baza Prime having the same Riven Disposition as their normal variants despite the UI displaying their correct Disposition of 1.
- Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal.
- Fixed the UI breaking when selecting the ‘Select All’ button in Vendor screens (Fisher Hai-Luk, etc).
- Fixed the Primary and Secondary weapons Upgrade > Actions screen including the Umbra Forma in the UI count of how many Forma you have.
- Fixed a UI error when selecting certain enemies in the Simulacrum that you don’t have fully scanned.
- Fixed Power Menu UI remaining open when entering a Data-Conduit in Sanctuary Onslaught.
- Fixed having to select Market items that only require one step to purchase (Relic Packs, etc), instead of displaying the quantity confirmation UI right away.
- Fixed inability to invite people to a squad if your Matchmaking was set to Solo before joining a Public squad via Invite.
- Fixes towards Drahk Masters making the stolen weapon for Clients disappear whenever the Masters Halikar is returned through nonstandard means.
- Fixed numerous weapon hand positions, walking animations, and t-posing in regards to Wisp.
- Fixed missing ‘Hide Owned’ option and inability to purchase multiple of the same item after going to purchase Debt Bonds then going to another vendor in Fortuna.
- Fixed an issue where Chroma’s Elemental Ward in the ‘Fire’ mode would subtract health if Operators strayed too far from Warframes.
- Fixed Jackal and Razorback not correctly turning to face players sometimes when you get behind them.
- Fixed Eidolon Lures disappearing at certain camera angles.
- Fixes towards the camera not following you when going back and forth from Submersible areas in Uranus tilesets.
- Fixed MOA and Kavat Companion Emblems being equipped on the wrong side.
- Fixed overlapping environmental issues in Grineer Galleons.
- Fixed misplaced meshes in the Corpus Ship Exterminate tileset.
- Fixed being able to revive in the ceiling in part of the Grineer Fortress.
- Fixed being able to get behind the first Data-Conduit in Sanctuary Onslaught.
- Fixed ability to escape the Grineer Settlement tileset level bounds via Nezha’s Blazing Chakram.
- Fixed missing door frames in the Grineer Settlement Sabotage Tileset.
- Fixed being able to see outside the level from the gate in Cetus.
- Fixed Fast Traveling to Fisher Hai-luk teleporting the player midair.
- Fixed missing minimap in part of the Grineer Shipyard.
- Fixed a teleport volume in part of the Grineer Sealab that was larger than it should be.
- Fixed a hole in part of the Grineer Sealab.
- Fixed a rock that was missing collision in the Plains of Eidolon.
- Fixed a rock clipping into a vent on the Corpus outpost.
- Fixed an issue with the Behemoth Juggernaut boil not being opaque.
- Fixed a distressed pipe appearing as white instead of red in Jupiter.
- Fixed lightmaps on pressure plates in old Corpus ship Sabotage core.
- Fixed a crate that was spawning within walls on the Grineer Shipyard.
- Fixed a minimap that was missing from a section of the Grineer Shipyard.
- Fixed Mercy icon appearing on floor for Larvlings.
- Fixed an issue with Ciphers that was causing fails not to count properly in fails stat.
- Fixed Distortion Overrides not working on objects whose base materials themselves didn’t have a distortion shader.
- Fixed some cases of the ‘Deploy Resource Extractor’ button losing functionality.
- Fixed cases of invulnerable Corpus Turrets.
- Fixed K-Drives spawning ridiculously far away after being left on top of water in Orb Vallis.
- Fixed Orb Vallis/Plains of Eidolon objective markers moving around when in Archwing.
- Fixed Companion Weapon Riven Mods not displaying under the ‘Mods’ tab in Cephalon Simaris’ Offerings.
- Fixed Nightwave multi-rank up past 30 displaying incorrect tier numbers and prestige status on the rank up popups.
- Fixed performance issues with Kela De Thaym’s Rollers.
- Fixed performance issues with the Ballistica projectile trail FX over long distances.
- Fixed maggots potentially being created out of bounds when spawned by the death of a Brood Mother.
- Fixed animation issues with the Grineer Flameblade causing its second and third attacks in its attack combo to miss its target.
- Fixed Lephantis sometimes not immediately dying after all three heads have been destroyed.
- Fixed Pet Companions struggling to path ziplines.
- Fixed characters in certain languages such as Simplified Chinese not showing correctly in input fields.
- Fixed clients sometimes not getting Relic reward selection screen.
- Fixed Frame display showing when backing out of controller customization while in mission.
- Fixed single emissive colors not showing properly on Equinox and Khora.
- Fixed miniature Boiler pods that could get stuck lingering in mid-air.
- Fixed violent flickering in Helminth room.
- Fixed the too-thick dust in the middle of the Orbiter.
- Fixed Imperator GPU particles moving towards the camera.
- Fixed inability to equip the Astrea Skin/Helmet on Ivara Prime.
- Fixed incorrect textures on Ivara Prime using the Astrea TennoGen.
- Fixed Excalibur Zato’s visor appearing to jitter instead of being rigid.
- Fixed Trinity Prime having weird tail cloth physics.
- Fixed the Massif Prime Syandana getting stuck on Ivara Prime’s skirt cloth.
- Fixed the Cirrus Chest piece interacting poorly with Wisp.
- Fixed the Cirrus Leg Armor being incorrectly placed on several Warframes.
- Fixed Imugi Prime Shoulder pieces always glowing blue when Mirage is using Eclipse.
- Fixed Ivara Prime’s Artemis Bow Prime darkening when viewed in the Arsenal.
- Fixed the permanently black Prisma Koi Sentinel tail.
- Fixed an issue with some TennoCon Glyphs appearing the same.
- Fixed the Heartwood Armor set clipping with Rhino.
- Fixed incorrect Energy color for the Vengeful Shockwave Ephemera.
- Fixes towards Ivara Prime’s helmet cloth clipping through her forehead.
- Fixed Ivara Prime’s Quiver ability not using her Artemis Bow Prime mesh.
- Fixed Sigma Series Sugatra not being positioned correctly on Glaives.
- Fixed the Paris Prime arrow using incorrect textures.
- Fixed incorrect Energy color on the Hema muzzle flash light.
- Fixed overly metallic reflections on the Kopesh Longsword Skin.
- Fixed incorrect lightning textures on Volts.
- Fixed Volt visually missing his arm rings in his Codex/Market diorama.
- Fixed missing Channeling particle FX on the Targis Prime Armor (appears with x2 Combo Counter).
- Fixed seeing a distorted flat circle on the Staticor explosion (and radiation areas).
- Fixed incorrect Kubrow eye glow color when using the Metus Fur Pattern.
- Fixed Wuush and Meteor whip skins not sitting properly in the hands when used with some whips.
- Fixed offsets for Equinox night form leg armor so it sits better on the leg.
- Fixed Nezha’s FX not properly working on ragdolled enemies.
- More fixes towards Elemental FX being misaligned on Zaw Skins.
- Fixed Elemental FX not working properly on Excalibur Deluxe Nikana.
- Fixed Elemental FX not working properly on Wukong Deluxe Whip.
- Fixed Daikyu FX issue.
- Fixed incorrect Electricity FX on Volt Proto Skin footsteps.
- Fixed incorrect Electricity FX above Volt’s Electric Shield when Shock is cast through it.
- Fixed permanent Water FX on players using Itzal’s Arch Line to escape water.
- Fixed FX issues with the Simaris Ship / Dojo Decoration no properly adjusting when moving around.
- Fixed some attachments not showing combo multiplier FX.
- Fixed the Tonfa Hades Skin flame FX always appearing orange despite changing the Energy color.
- Fixed Saryn Prime appearing covered in a flickering triangle FX when casting Molt or Toxic Lash.
- Fixed Excalibur’s Chromatic Blade elemental FX and statistics on Exalted Blade not updating after you change your Energy colour. Instead, they are stuck on the default Electricity element.
- Fixes towards the Octavia’s Anthem music note FX trail disappearing when you locate and collect the first or second Mandachord part.
- Fixed some distortion FX on the Ice Planet’s heat generators and improved their performance by removing a bunch of scripts to animate them.
- Fixed Ivara’s Artemis Bow arrows not reflecting chosen colors when stuck into objects/enemies.
- Fixed fully default Look Links not applying to your Warframe.
- Fixes toward Look Link colors not applying properly to Kubrows/Kavats/Venari.
- Fixed Look Link diomara for Venari appearing squashed and having a normal Kavat tail.
- Fixed overwhelming Elemental FX on Titania when she is given an Elemental buff.
- Fixed missing Melee sounds on Zaws equipped with a Scythe or Nikana Skin.
- Fixed the Arit Longsword Skin being invisible and having no sounds if used on a Zaw.
- Fixed missing Venka Melee sounds.
- Fixed Terra Manker’s weapon sound playing non-positionally.
- Fixed magnetic proc sound playing repeatedly on Shock Eximus Auras.
- Fixed broken warp sounds in the Sentient tileset.
- Fixed in-game voice chat not functioning properly (would not play back any audio).
- Fixed Simulacrum Ammo pickup playing the ‘Shield recharge’ sound.
- Fixes towards missing subtitles/dialogue during the Apostasy Prologue quest.
- Fixed some items in the Market having overlapping text (Kavat Incubator Upgrade Segment, etc).
- Potential fix towards Resource Crate names lingering after being destroyed.
- Fixed Mission Time carrying over from time spent in Dojos or Relays.
- Fixed Mission Time including the time spent in your Orbiter after aborting a mission prior.
- Fixed Coildrives in Orb Vallis never despawning if the player doesn’t move and the Coildrive has passengers still inside.
- Fixed dispatched Drop Pod NPCs being confused at their own existence by standing stationary and staring into the sky contemplating life as ‘just another clone’.
- Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal.
- Fixes towards odd pathing behaviors with the Jordas Golem.
- Fixed distortions being offset with Dynamic Resolution enabled.
- Fixed a script error when selecting an unnecessary Replicate button on Researched Dojo Pigments.
- Fixed a script error related to Tusk Mortar Bombards crouching.
- Fixed a script error if the Host selects a mission while the Client is still loading into the squad.
- Fixed a script error in the Focus Arsenal screen.
- Fixed a script error and loss of functionality when viewing Archwing weapons without having the Archwing Quest complete.
- Fixed a script error that could break various Drone escort missions (including Plague Star).
- Fixed a script error when changing loadouts while in Fortuna.
- Fixed a script error for Clients when changing Arch-Guns in the Arsenal in Simulacrum while another Arch-Gun is already equipped.
- Fixed a script error that could break an bounty stage if the objective was destroyed right at the last moment.
- Fixed script error that could occur if you joined a mission while the host was running a K-Drive race.
- Fixed a script error when your Sentinel activates the Revenge Precept.
- Fixed a script error when your Kubrow activates the Stalk Precept.
- Fixed a script error related to a ragdolled enemy in Orb Vallis.
- Fixed several script crashes caused by Warframe and Archwing abilities.
- Fixed a potential crash in the Weapon Upgrade screen.
- Fixed possible script error that could occur if you aborted a mission right as a missile locked onto your archwing.
- Fixed some inaccurate LOC text.
PS4 Specific Notes:
- We have done some remastering for this update and have reduced the overall size of Warframe on PS4 by a whopping 3 GB! Unlike other remasters we’ve done in the past, you will not be required to re-download Warframe to accept the remastered version.
Console Specific Notes:
- A 7- Day Resource Booster will be delivered via Inbox message on login after you’ve downloaded the update as a thanks for your incredible patience while waiting for this update. Log in anytime now until Tuesday, February 11th @ 2 PM to claim your 7-Day Resource Booster.
- We mentioned in our PSA that we were investigating some well-needed performance optimizations – here they are! We aren’t stopping here though, we will continue to work on performance for the next major update to improve other notoriously choppy areas in the game.
- Optimizations for the Kuva Fortress tileset. This includes cleaning up wasteful materials, abusive lighting, volumetrics, overdrawn meshes and much more. More optimizations to come!
