Monster Hunter World is unlikely to feature a loot box system similar to those of recent triple-A games such as Middle-earth Shadow of War and Star Wars Battlefront 2.
Speaking with GameSpot, series producer Ryozo Tsujimoto noted that the franchise already has established a random-based loot system.
As with any Monster Hunter title, players hunter beasts in the game before carving them up for the chance to obtain rare materials which are then used to cobble together new gear.
"I think that Monster Hunter has already built that kind of randomized, item reward into the gameplay," said Tsujimoto-san. "Whenever you carve a monster after a hunt, you don’t know what you’re gonna get within a certain range. You’ve got certain rare parts that you almost never get. You’ve got some of the ones you don’t need that you get a lot of. And then there are the rewards for the quest as well. There are some [rewards] that are standard, there are some that are randomized, and a bit bigger or smaller chance of getting them."
"You’ve already kind of got loot as a core gameplay aspect without having to shove a microtransaction version of it in," he added.
Of course, one of the chief reasons for including loot boxes is to save time for players who don’t want to put the hours in.
For Monster Hunter World however, Capcom isn’t interested in taking away the satisfaction of hard graft.
"Our focus is on wanting to get people to play our action game and feel the kind of satisfaction that comes with the achievement you get with completing a hunt and getting rewards," explained Tsujimoto. "We want people to have the experience that we’ve made for them rather than the option to skip the experience."
Monster Hunter World is due for release on PlayStation 4, PC, and Xbox One on January 26, 2018.
Source: GameSpot
