Midnight Murder Club PS5 PS5 Pro PS5 Slim Sony Sony Computer Entertainment Velan Studios

Midnight Murder Club Review (PS5) – A Bold Shot In The Dark

Midnight Murder Club PS5 Review. Published by PlayStation Publishing LLC and developed by Velan Studios. Midnight Murder Club delivers a multiplayer shooter that’s equal parts tension and comedy. The game drops you into a sprawling manor cloaked in darkness, where survival depends on ears, a revolver, and a flickering torch. Every match is a mini thriller and often a laugh-out-loud disaster when friends misstep or misfire.

Midnight Murder Club Review (PS5) – A Bold Shot In The Dark


It has that rare Among Us moment. A concept that feels instantly fresh and different. Much like when Battle Royale first emerged. This is something familiar in a way we haven’t quite played before. It’s a known genre twisted into something unexpected, with mechanics that are simple yet clever. But while the idea is fantastic, you can sense it’s still only scratching the surface of its potential.

It Was Either You or Me!

The loop is tight, rewarding quick thinking while keeping the hilarity just as high as the tension. Where it stumbles is in giving players reasons to stick around long-term. Right now, matches are great fun in the moment, but once the novelty wears off, there isn’t much progression to chase. Even a light system of unlocks or milestones could give the game that little extra push to keep people coming back night after night.

The manor is a strong backdrop, full of Art Deco corridors, twisting staircases, and shadowed rooms that drip with atmosphere. Torchlight ensures you never fully settle in, even after repeated plays, which keeps the tension high. That said, there’s only one map for now, and eventually its tricks become familiar. A few more locations would make a huge difference, giving the concept fresh legs and helping the chaos stay unpredictable.

C’mon Reload!

Combat and tools keep things simple but engaging. Your revolver hits hard, but it’s limited, with just six shots and a slow reload. You also have a knife as a desperate fallback for close encounters. Vendors add risk-and-reward options with traps, equipment, and even a machine gun, but their glowing lights and jingles make you a target the second you use them. It’s a smart toolkit, though, like the map, you can’t help but wish for more variety.

Sound design absolutely steals the show. Every creak of a floorboard or sudden reload sparks tension, while proximity chat turns every encounter into an unpredictable mix of strategy and comedy. It isn’t just “on” or “off”. It reacts to the manor itself. Voices muffle through walls, echo differently across staircases, and fade in and out depending on whether someone is above, below, or in the next room. That attention to detail makes sound not just a feature but the very core of the experience.

Shhh!

This system creates moments that you don’t typically experience in other shooters. You might hear a teammate whispering faintly above you, only to realize it’s an enemy luring you into a trap. A panicked shout through a wall becomes both a warning and a punchline when someone misfires. It’s immersive, hilarious, and genuinely tense all at once, proving how powerful the mix of audio and proximity chat can be when designed this well. Friendly fire then ties it together, pushing each round into unpredictable chaos where listening is every bit as vital as aiming.

The game modes all bring their own flavor. Free for All is pure comedic chaos. Everyone is out for themselves, relying on torchlight and sound cues to survive. Nothing separates it here particularly, but its unique mechanics add to the chaos and hilarity.

Blind Panic

Team Deathmatch brings strategy and coordination to the forefront. Combining stealth with gunplay makes every move meaningful. Perfect ambushes feel satisfying, but one wrong shot can take out a teammate and derail your plan. The tension is constant, but teamwork can turn the tide in memorable ways. Even small victories feel earned, reinforcing the reward of smart planning and communication.

Thief in the Night transforms the manor into a high-stakes treasure hunt. Three teams of two race to crack safes, grab valuable skulls, and deposit them into vaults before time runs out. The vault number decreases to one as the match progresses, forcing teams to adapt quickly. One misplaced torch or accidental shot can ruin your haul, and every move is a risk-reward calculation. The mode keeps players on edge, with tension and hilarity perfectly intertwined.

Headhunters flips the script with a 4v2 dynamic. Four players must find and destroy three hidden demonic totems by smashing eight golden skulls in each room, while two defenders try to protect them. This creates a tense game of cat and mouse, where timing, stealth, and coordination are critical. One mistake can tip the balance instantly, and once again, the friendly fire adds an extra layer of unpredictability.

Let Your Imagination Run Wild

Wildcards keeps gameplay unpredictable and absurdly entertaining. Giant heads, light trails, shrink effect, and many, many more warp mechanics, visuals, and voices, turning proximity chat into hilarious helium-fueled chaos. With multiple cards chosen each match it always ensured hilarious mayhem. The match can spiral into complete laugh-out-loud mayhem. It’s like reliving old-school multiplayer madness, where skill matters but comedy rules just as much.

Murder On The Dancefloor

It’s easy to imagine Murder Mystery Club working brilliantly in VR. The reliance on directional audio, muffled voices through walls, and the constant fear of footsteps above or behind you would be amplified tenfold in a headset. Combine that with the physical flick of a torch in complete darkness, and the immersion could swing from playful chaos to genuine terror in an instant. It feels like a natural next step. One that could turn an already tense experience into something unforgettable on PS VR2.

Unpredictability is where this game shines brightest. Even with its limitations, it delivers moments of comedy and panic that feel unique, whether you’re with friends or strangers. The guest pass system makes it easy to bring people along, and the design encourages old-school multiplayer antics. The only question is how long the fun lasts without extra maps or deeper progression systems to keep things evolving.

Who’s There!?

Midnight Murder Club is a multiplayer shooter built on tension and simplicity. One map, a revolver, and a torch are all it needs to create moments that are equally funny and nerve-wracking. It’s an exciting foundation, but not quite the finished article. With more maps and progression, it could move from a clever experiment into something with serious staying power.

Like Among Us before it, it has the potential to define a moment. It just still needs a bit more content and polish to get there.

I’d encourage Velan Studios to keep building on this foundation. More maps, more progression, and long-term support could transform Midnight Murder Club from a clever concept into a real winner. For now, it’s a solid game with an awesome idea at its core. It just needs more to truly shine.

Score

7.5

The Final Word

Clever, tense, and often hilarious, Midnight Murder Club turns pitch-black mayhem into something memorable. It’s a game of light, sound, and timing that feels unlike anything else in the genre right now. With its originality and unpredictability, it’s easy to recommend—but it’s a ways off the genre-defining moment it hints at being.