
Unity Has Officially Cancelled Its Runtime Fee Policy For Game Makers
Unity has finally done the thing game makers wanted it to do a lot sooner, which is cancelling the much-hated Unity Runtime Fee.
Read moreUnity has finally done the thing game makers wanted it to do a lot sooner, which is cancelling the much-hated Unity Runtime Fee.
Read moreUnity has removed the Runtime Fee for its entry level users, and the fee will now only apply to games made on the next version of the engine.
Read moreA new batch of job listings from HoYoVerse point to the studio switching from Unity to its own in-house game engine for future projects.
Read moreMore than 500 developers have signed a letter agreeing to turn off monetization in their Unity built games in protest to Unity’s new Runtime Fee policy.
Read moreUnity continues to backtrack from its Runtime Fee announcement, and will be changing the policy, but not reversing it, and the potential changes have leaked
Read moreUnity has gone into damage control mode to try and clarify and even walk back parts of its newly announced install-based royalty fee after major backlash.
Read moreUnity, the company behind the game engine that powers millions of indie games will begin charging a royalty fee for game installs.
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