Developer: Digital Illusions CE
Publisher: Electronic Arts
Genre: Action
Sub-Genre: 3D Platformer
Release Date: Nov 11th, 2008
Additonal Info: Also available on PC and Xbo...
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: Action
Sub-Genre: Adventure
Release Date: Dec 2nd, 2008
Additonal Info: Also available on Xbox 360
Developer: Croteam
Publisher: Gamecock Media Group
Genre: Action
Sub-Genre: N/A
Release Date: TBA 2009
Additonal Info: N/A
(continued from previous page) ...out that Talal heads here every morning from his a nearby friend's location by an apparent runaway slave, it’s our time to strike.
From this point forward, we have no other option but to jump down. Down-climbing would take too long. So, we take a leap of faith to the stack of hay below. An interesting thing to note is that even though we are taking leap of faiths, the “intelligent” A.I. doesn’t seem to notice someone hawking down the wall with speed into a hay pile. The streets are certainly busy with guards chasing thugs, children, merchants, and even beggars, some of which are wives. They will spot Altair in his fanciful robe and will plead for money, or assistance--ranging from money to even killing someone. If you happen to help the guards catch a thug, or perhaps even give him a good hard beating, no one will mind. Each character has a societal value, subject to change. But, if you hurt someone like a guard, expect utter death.
The response of the A.I. crowd to your actions towards a person is far from amazing or believable. They cheer if you catch a thug, and run if you scare them, but one of the most disturbing thing aside from the A.I. crowd not noticing a person tomahawking into a hay bin, is them saying the exact same thing. Pure verbatim in their reaction is a huge turn off. “Run! Please don’t hurt us!” is the only response you will hear when they are scared at the slightest. It’s as if you casually sock someone’s arm, it’s as if you’ve brutally beaten them in public and gouged their eyes out. Or a bleak “hail to the kind stranger!” If you do, however, attract the attention of the guards due to this serious “intelligent” A.I. crowd flaw, you need to break their line of sight if they are chasing you. To do this, an alert meter in the top left of the HUD will show red if guards are onto you and flash yellow the moment they lose sight of Altair. That’s your cue as an assassin to slip in somewhere. If you can’t do that, head around a corner and use the “blend” ability to assume the role of a monk, constantly praying while walking slowly.
When we enter Talal’s slavery location, we are launched into a cut-scene which reveals that the whole thing was a ploy, and he knew we were following him, by some miracle. As this happens, we are flashed by a spot of light on the screen occasionally, even an "Initializing Image..." text. You'll be able to see scenes of your enemies showing off, hitting the active scene button, or currently R1, correctly. Holding down R2 puts Altair in a defensive stance. He’ll skillfully dodge any attack and while he does it, can make a counter attack by hitting X. Targeting an enemy requires just a tap of L1, and that can lock you onto a specific target for a more centric approach. Don’t worry. He is still defensive, and automatically switches to a new target if he is hit. For the entire attack system, timing is everything. Hitting X as soon as your enemy's combat animation begins will play a cinematic like sequence that shows the opponents destruction.
All of this is supported by 10,120 string animations for Altair, not dynamic animations used in a majority of Sony’s first party titles. As a short brief, string animations are simple animations pieced together to add for a fluid effect. But, in reality, even a millisecond move of the blade or any object for the entire Altair character counts as 1 animation, not his whole character movement as 1 animation. String animations extremely simplify the process of detailed editing, exemplified from Uncharted: Drake’s Fortune or Heavenly Sword, and allow for a minimally smooth effect. So, don’t be fooled by this figure when it’s referred to as “animations” for Assassin’s Creed. Another gripe is that the camera is a huge irreparable problem in Assassin’s Creed at this point. It can sometimes lose its place or get stuck behind bushes and against walls.
In terms of overarching gameplay and storyline, Assassin's Creed is not meant to be stealthy. There are elements where you will need to be ... (continued on next page)

Assassin's Creed Launch Trailer
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Assassin's Creed Commercial
Assassin's Creed Launch Trailer
dude this game rocks coz i just played it
Is this the PS3 version you guys got your hands on? How do the visuals hold up compared to the 360? How is the framerate compared to X360? I hope Ubi doesn't mess this PS3 games, as I heard it was one of their first games being built and developed from the ground up on PS3, so it is not a port. I just hope they take the time to atleast match the visuals and framerate as the 360 build, becuase I really want this game to be good on PS3.
I really wanted this game bad, As*as*in's creed was my first ps3 wallpaper, I watched all the trailers and do admit it looked real choppy but I had hope that it would be fixed come release, I guess the ideal behind the game was strong but the gameplay lacks, but then I played the GRAW 2 demo and it was dead on point, gameplay was smooth no framerate problems, I hope the success with the other games effects this one cause the Ideal is one of the best in a long time but it will fail if these problems make it to the final build. Plus I hope Jade don't get a bad rep bout this, she is one fine AS*-as$in producer
if this game was exclusive to ps3, it would be awsome......much more then it is now. why did the developers want to make them both games the same?? they even said that they couldn't fit it on the DVD's for the xbox....... ps3 and blu-ray will go a long way..............ps3 looks set for the future xbox cant compete, and now there might be a 100GB blu-ray disc.......its only a matter of time!!! ........think 'Grand theft auto' 30x biger then ever......thats huge.......but it wont be possible for xbox..hahahahahahahah
Just 2 more days before the game come out!!!!!
assasins creed pisses me off!! The game keeps freezing and somethimes it doesn't even load. Has anyone else had these problems? I just brought a new PS3 and assasins creed game and im really disapointed!! Isn't ubisoft breaking the fair trade act by releasing a game that won't even play properly???