WipEout HD development stunted by "specific technical problem"
- Posted July 17th, 2008 at 22:12 EDT by Eric Blattberg
- 5,017 views
- 27 Comments
SCE Studios Liverpool have encountered a "specific technical problem" that has stunted the development of futuristic racer WipEout HD.
"There is a specific technical problem with WipEout that we have to solve. I can't go into details but it is a really, really tricky technical problem that no region has been able to solve at the moment," Sony Europe boss David Reeves informed Eurogamer when they inquired about the game's progress at this year's E3.
"I think it will come out before the end of the year but it is something that was just very difficult to get to grips with," Reeves concluded.
What could this technical issue be? A problem that no region has been able to solve - perhaps it has to do with the game's distribution through the PlayStation Network in the various regions. Possibly the game's online play? Who knows. We'll find out in due time.
Comments
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evilmonkey501 |
evilmonkey501- 10:50pm BST - July 17th, 2008
- 2
its 1080 p at 120hz.....probably buffer underrun lol (I am obviously joking :)
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graphixmaster |
mcx- 11:15pm BST - July 17th, 2008
- 3
Probably just to much awesomeness the screens cant take it.
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Drew1987
- 11:53pm BST - July 17th, 2008
- 4
@2 buffer underrun? is that like buffer overflow?
That is kinda funny that they cant figure it out when so many other games have had no problems. It could be that it is a downloadable game trying to perform a new feature or two over the internet. It could also be something as simple as a saving error or freeze thats hard to fix.
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jigglespsu
- 12:12am BST - July 18th, 2008
- 5
Q: A really tricky technical issue that no region has solved.
A: Releasing a game on time
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Undying_Darkness
- 12:20am BST - July 18th, 2008
- 6
S&*% happens, you just have to be patient. ill wait even until next year for this game if need be so they make sure they fix the problem
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MephistoSoze
- 1:53am BST - July 18th, 2008
- 7
If this "technical problem" gets solved by SCE Liverpool, it's good news for the PS3 game-developer community. Obviously, the issue is to do with the programming rather than what the writer of the article suggests. If it's to do with the distribution in the PSN, it would have been a "distribution issue", not a "tech issue".
The reason I believe that it would be good for the PS3 game-dev community is because Sony shares its codes with developers. Anytime a Sony studio figures a new way to make more efficient scripts, it's openly accessible to other developers. So if this issue, that has remained unsolved by every other region, is resolved, we could see even better games on the PS3 due to more efficient coding. That's my hypothesis, anyway.
Consider this: What if the entire time we've said that developers were being lazy with the PS3's architecture is because they ran into this "technical problem" that not even Sony knew how to deal with?
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keefy |
keefy- 4:41am BST - July 18th, 2008
- 12
It will be a screw loose, litterally.
Some sort of scre cme loose on 1 of the machines that has the improtant data and now renders it un-useable. They won't fix it becasue they are software not hardware so will have to wait for the maintenance crew to come and tighten up 1 screw.
You think its silly but I have seen it, an IT guy wouldn't unscrew 1 screw o he could gain acess to a floor box so he could plug in the printer instead he called me to do it.
Yes I hate IT they do feck all.
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BayBud
- 5:09am BST - July 18th, 2008
- 13
Technical problems that no region can solve? Sounds like BS to me,
Im sure Wipeout will kick azs but to imply that it will require something radically different from any other game developed on the PS3 sounds a little silly.
It's just the start of the WO hype machine me thinks.
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chilledbreeze7
- 10:45am BST - July 18th, 2008
- 17
A Delay!!!???...........Noooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!
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gamewaffle
- 11:56am BST - July 18th, 2008
- 18
Sounds like the sound error Insomniac had with Tools of Destruction. I bet VERY few people here know about that one though...
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Free_Agent
- 1:33am BST - July 19th, 2008
- 22
Delay on a PS3 game? Now thats something new and surprising.
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AnalogueAutomat |
AnalogueAutomat- 3:19am BST - July 19th, 2008
- 23
let's just play pool and tell the boss we came across a "specific technical problem" that takes some time figuring out....
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m0sand
- 1:28pm BST - July 19th, 2008
- 25
If they ran into a problem then they ran into a problem, and in this case it seems to be a difficult one to conquer so I don't think it's appropriate for people to start an attack and bash these people :) Sorry, just saying. It's a sad thing but you know that's just how it is. Everything isnt just straightforward, you can't expect things to go smoothly all the time, especially not if it's programming.
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Playstation_3 |
U83R_1337- 7:03pm BST - July 20th, 2008
- 26
Come on guys get it sorted, i cant play Fatal Inertia for too long it sucks.
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