Call of Duty 3 Review
- Posted November 23rd, 2006 by Seb Hayes
- 5 Comments
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A great but not perfect entry in the Call of Duty series.
- Solid controls, immersive storyline, and advanced A.I.
- The developers did a remarkable job in the audio department.
- Notable texturing, particle effects, and smooth animations in the way of graphics.
- Nonexistence of online leaderboards.
- The game doesn't really break any new ground.
The gaming industry is flooded now days with World War II first person shooters. However, even in such a saturated market, Call of Duty 3 breaks the mold by providing solid gameplay and an impressive multiplayer experience.
The third iteration of the Call of Duty series has often been given the impression of simply being a clone of its predecessor with a few minor improvements. However, after playing Call of Duty 2 on the Xbox 360 and Call of Duty 3 on the PlayStation 3, the only minor changes I could find were in gameplay mechanics. The rest of the game has completely been revamped to a level clearly superior to that of Call of Duty 2.
So let’s talk single player. The storyline in Call of Duty 3 takes place during the liberation of France and its capital Paris. Players are given the option of taking part in American, British, Canadian, and Polish campaigns throughout a total of 14 war torn levels.
Your adventure begins with training where you practice everything from shooting helmets off posts to throwing grenades into broken down shacks. From the get go,the voice acting is superb, adding much needed realism where other titles have failed. Once you complete your basic training, you board a truck with fellow marines, only to be blown off road minutes later. From there, the real war begins.
The first mission takes place in Saint Lo, where you will find yourself in a brawl in none other than a cemetery, fighting against an onslaught of Germans. First impressions seem to be of high priority and it definitely shows. From the start, you are immersed in an environment where bodies fly everywhere in the thick of the war, as the air fills with scattered machine gun fire and a multitude of explosions. The amount of people on screen is remarkable and it is clearly apparent that there have been huge improvements in enemy A.I and volumetric effects in the smoke and flying dirt.
Once immersed in the heat of battle, it is clear that Call of Duty 3 is more of a dodge and take cover type of game rather than your standard run and gun. Melee combat becomes extremely important, as the best ways to breeze through a bundle of enemies is to take a single jab with the butt of your gun and instantly kill them. Treyarch also did a great job in making gamers adjust their strategy based on the difficulty setting. I found that the usual approach on the easier settings was typically to use smoke grenades followed closely by melee attacks. On the other hand, on higher difficulty setting I was forced to go prone and pick enemies off one by one, advancing from cover to cover at a snail's pace.
Call of Duty III continues along the period of World War II know as "The Normandy Breakout", the period after D-Day in which Germany made its last stand to hold France against the allied invaders. Your objectives will vary from your basic retrieval ops to spotting tanks with your binoculars and eliminating them. In this area, you won't find a whole lot different from your typical World War II shooter.
So let’s talk features. Two features missing in general from the series were destructible environments and the addition of vehicles, which were present in Call of Duty: United Offensive, but oddly absent in Call of Duty II. Call of Duty III takes the tank mission of Call of Duty II and expands greatly on it, allowing full use of everything from army jeeps to two person motorcycles. The new vehicles translate to the multiplayer aspect of the game, allowing you to use them to travel from place to place, or joyfully bulldoze your opponents flat onto the ground.
Lastly, Call of Duty III does a great job of utilizing the new SIXAXIS controller to help immerse gamers into their title. Occasionally you will enter a cinematic hand to hand combat sequence with a German solider. By performing a few sweeps with your controller, you’re given the ability to defend yourself and eventually kill the enemy combatant. Other tilt gameplay features include driving, planting bombs, and melee combat. When planting bombs on flak cannons or objective based items, tilt functionality comes into play by swing your controller side to side to turn the pin in ... (continued on next page)
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- 6:48am EDT - September 10th, 2007
i will definitly buy this one .
- 11:53am EDT - July 11th, 2008
Its not bad game, if you enjoyed the previous COD games of WWII.
- 7:18pm EDT - April 3rd, 2009
These COD games are really bad on consoles. Its decent on PC though. This is one of those badwagon games, where its not very good but it had proper advertising and the cool people play it.
- 3:55pm EDT - May 3rd, 2009
I love this game so much.
- 2:56pm EDT - July 4th, 2009
this game suked
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