Gearbox explains Brothers in Arms delay

  • Posted September 18th, 2008 at 08:07 EDT by

Gearbox's Jeremy Cooke has spilled the beans on development for Brothers in Arms: Hell's Highway in an interview with MTV Multiplayer, citing the PlayStation 3's intricately complex hardware as a reason for multiple delays.

“In previous ‘Brothers in Arms,’ we had farmed out the PlayStation versions to other developers who were PlayStation experts,” he stated. “So we had to build up all that expertise in-house to understand that platform."

Creating a title for three platforms also appeared to take its toll, Cooke continued. "There’s just major hardware differences; you don’t know if your Xbox guy has a hard drive but your PlayStation guy does, and you’ve got 8 cores on this machine and 4 and a half on this machine and some PC users have…who knows how many?”

Thankfully the process of creating the storyline and game content seems to have taken a rather smoother route, and we'll be excited to get some hands-on time with Hell's highway in the coming weeks. WWII, it's all the rage in 2008 - didn't you know?

related articles

Related Content

Comments

Share With Your Friends!

The Facebook Platform

Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

Article navigation

More

Related information

Related images

RSS feed

Forum discussions

More

6,219,353 Posts | 194,532 members