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Resistance 2 co-op "pared down" from original design

  • Posted December 9th, 2008 at 14:11 EDT by
  • 23 Comments

In an interview with Gamasutra, Resistance 2 co-op Lead Designer Jake Biegel has revealed that many of his original ideas were "pared down" during development. He also discussed the game's intellectual debt to Valve's Team Fortress 2 and, less predictably, World of Warcraft.

"A lot of it was paring down my original design, because my design was very aggressive in scope, and it still is to a large degree," Biegel commented when asked about how the cooperative mode had evolved. "In the end, we treated it like a flagship mode, in terms of the depth we tried to add to the mode, and we had to taper back from that.

"That's where we got the gravity of the mode, by treating it like a flagship mode, and then pulling back from there. The development of it was very much a very aggressive design. It definitely got scaled back from what it originally was."

Insomniac hunted for instructive precedents both within and without the first-person shooting genre. "We looked at experiences like Team Fortress 2, in which there are dependencies on classes," Biegel went on. "And games like World of Warcraft, in which there are large amounts of people working in tandem, creating this kind of epic synergy to overcome these encounters that wouldn't be overcomeable as an individual.

"We really wanted to focus on teamwork and the buzz that comes from people working together online, because even though there's some downtime when you're not playing together, the buzz is that much higher when the group locks together and everything falls into place."

With Resistance 2 performing competently if unremarkably at North American retail, Biegel is happy with the response from co-op players. "Yes, it exceeded my personal expectations for how intuitive it was going to be, because there's a lot of subtlety there. The thing that I am probably happiest about [with] the co-op is the teamwork that it invokes, organically.

"People just play together, and it's really good for us and inspiring for us to see that."

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Comments

  1. Schirm54

    • 9:17am EST - December 9th, 2008

    First, the game still sounds good...cant wait till Christmas to get it

  2. Firista

    • 9:27am EST - December 9th, 2008

    I want to hear his original design...

  3. HalfOfZero

    • 9:43am EST - December 9th, 2008

    I remember all the hype about this game pre launch. Now it's out and all I hear about is how it doesn't quite live up to the hype. JUST LIKE I SAID WOULD HAPPEN. Not to say it's not a good game, don't missunderstand me, but as usual, over hype = overkill.

  4. DAVERAGE

    • 9:45am EST - December 9th, 2008

    is there split screen online wiht R2 and if there is is it 2 or 4..

  5. DJDarkViper

    • 9:48am EST - December 9th, 2008

    @2 agreed

  6. edward_moffet

    • 10:06am EST - December 9th, 2008

    it's not surprising part of development is scaling back from original ideas, and this game absolutely lives up to the hype, i can gaurantee they never talked about the original coop design concepts unless they were final so you wouldnt even know the difference anyway

  7. ephracis

    • 10:30am EST - December 9th, 2008

    I am totally hooked on this game. I am playing so much co-op online I am almost gonna miss my exam. :P

  8. DemonOfRazgriz07

    • 10:42am EST - December 9th, 2008

    @4 yes, there's 2 player split online. IMO opinion the first and just about only other game to attempt and online split screen coop experience like this is TimeSplitters Future Perfect and they did it perfectly. u could log into your own profile and it was up to 4 players. it's to bad there isn't 4 split on R2.

  9. Mire06

    • 10:53am EST - December 9th, 2008

    This game is absoloutly amazing, It is the best shooter out there in my opinion....Can't wait till christmas to get this game:)

  10. TaMszz

    • 11:07am EST - December 9th, 2008

     @4
    2-player splitscreen.

  11. west_end_matt

    • 11:30am EST - December 9th, 2008

    This is a great game and the online is totally addictive. A must have game, though I am looking forward to KILLZONE 2

  12. darksora

    • 11:44am EST - December 9th, 2008

    Co-op is amazing. Easily my favourite mode for R2, its just so damn addicting and 99% of the games i've played have the teamwork apart from the odd time when some guy was the only spec ops in the team and wouldnt supply everyone would ammo XD. hats off to insomniac though, its a brilliant game.

  13. darthrazorback

    • 12:06pm EST - December 9th, 2008

    R2 EASILY has the best co-op mode of any FPS.  The fact that you are forced to play together is great.  Without everyone helping out, you fail.  So, everyone helps out.  In other games with co-op, someone eventually goes off on their own and it stops being co-op.

    Oh, and I have no idea what HalfOfZero is talking about.  Everywhere you hear it doesn't live up to the hype?  That is hilarious... since I have never talked to anyone who says it doesn't live up to the hype, and I talk to everyone.

  14. BlueDragoon0

    • 12:32pm EST - December 9th, 2008

    Too bad the single player campaign is only average at best, however the multiplayer side is the best I've ever seen in a shooter.

  15. Oatmeal

    • 12:54pm EST - December 9th, 2008

    yea @halfofzero yea your talking reckless don't know what you was looking for but R2 hit its mark in the campange and exceeded its mark in co-op and competitive

  16. rexdeath

    • 1:24pm EST - December 9th, 2008

    Insomniac are aiming for the sun but they've only managed to get to Mercury... thats still pretty far though :D

  17. Arion

    • 2:46pm EST - December 9th, 2008

    Still am angry that the didnt have 2 player splitscreen campaign like they did in the 1st Resistance

  18. sol-lekz

    • 3:36pm EST - December 9th, 2008

    I love this game, online is addictive but when Killzone 2 drops, ill be dropping killzone faster then you can say your mother! lol

  19. Pablo0620

    • 8:11pm EST - December 9th, 2008

    Its awesome...if there arent an even number of people in each class the mission WILL fail. No matter the role. sweet game

  20. 51titles

    • 10:25pm EST - December 9th, 2008

    @17 totally agree with u i dont know why they never done it @ 3  i think it lives up 2 the hype its frigging great

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Related information

  • Related game: Resistance 2

    Release date (US):
    November 4th, 2008
    Developer:
    Insomniac Games
    Genre:
    Shooter - First Person
    Rank:
    7 of 2,373 Games
    Up 0 places (in last 7 days)

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