Crysis 2: A Second Take
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Every aspect of the nanosuit revolves around the aforementioned energy system. The nanosuit is extremely powerful, and therefore requires limitations in order to make the game challenging. When using the suit’s special abilities, your energy level will decrease. Each function depletes energy somewhat differently. Super-jumping will take a few bars of energy away, while becoming invisible or using armor will deplete your energy slowly. Moving while invisible or employing extra armor also plays a role in the speed at which energy is depleted. Energy depletion can be slowed substantially through upgrades, and it restores at a very generous rate from the beginning of the game.
The controls for Crysis 2 resemble other modern first-person shooters, with a few odd exceptions. Since both L2 and R2 are assigned to Nanosuit functions — armor and invisibility respectively — grenades are thrown by double-clicking the triangle button. I found this fairly awkward at first, but I quickly became accustomed to this layout. Grenades play a small role in Crysis 2, anyway — using them is rarely practical. Most people will be able to pick up and play Crysis 2 without any control issues.
In Crysis 2, Crytek included a multiplayer mode from the get-go. Online play allows all players to access the functions of the nanosuit, making for what would seemingly be an interesting experience. Unfortunately, the multiplayer mode is not as spectacular as the single-player campaign. While it is certainly enjoyable, some key issues mar the experience. Essentially, it puts a bunch of overpowered soldiers into a match together. The same functions of the nanosuit that make the campaign so enjoyable make the multiplayer mode feel repetitive. You consistently shoot someone who has more armor or who is invisible — now, this scenario is not brought on by a lack of skill, but due to the fact that they are some of the only abilities available. Plus, the “You’ve been disconnected from the server” message appears far to often for my liking. The multiplayer can certainly provide several hours of fun, but it is by no means as addictive as Call of Duty.
Of all aspects of Crysis 2, the game’s graphics remained at the forefront of pre and post-release discussion — for good reason. To put it simply, Crytek’s shooter is the prettiest multi-platform release to date. The first time you encounter some of the stunning visuals the game has to offer, you’ll likely find yourself standing still, jaw agape, soaking up the scenery. Crysis 2, a showcase of dazzling technology, raises the bar for graphics in the FPS genre. Throughout the game I experienced only one visual bug — a temporarily invisible weapon — and simply switching my weapon remedied the issue. Crytek did a great job with the game’s voice acting, too. It isn’t perfect — there are a few moments when I just don’t buy it — but it is well above the average game’s voice acting.
In its entirety, Crysis 2 is the best first-person shooter on the market. It brings everything to the table that a great FPS should have, like a solid multiplayer component, stunning visuals, engaging audio, an engrossing campaign, and innovative gameplay. The game is fun from beginning to end, and comes highly recommended.
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