Assassin's Creed: Revelations info landslide
- Posted May 7th, 2011 at 07:28 EDT by Michael Harradence
The first concrete info on Assassin’s Creed: Revelations plucked from U.S. mag Game Informer has crept online via NeoGAF.
According to a summary of the article, Ezio’s swansong looks set to take place predominantly in Constantinople, and will be split between four districts: Constantine, Beyazis, Imperial and Galata. Cappadocia also makes an appearance.
Ezio’s getting on a bit this time around, though, with our slippery hero being over 50 years-old during the events of Revelations. He’ll have access to a new gadget this time around known as the hookblade, which can be used to facilitate his travels across the city by riding ziplines.
In addition, the device can also grab hold of enemies and pull them to Ezio allowing him to duff them up with a swift combo attack. Controls have been tweaked accordingly, so hitting circle/B will manipulate the hookblade while tapping triangle/Y will control projectile weapons and bombs.
And there’s plenty of bombs to be found, too; Ezio will have access to over 300 types during Revelations that he is able to craft himself.
Elsewhere, Eagle vision has been renamed to Eagle Sense. According to Ubisoft’s Alex Amancio, “Eagle sense let’s you focus on a character and see where he’s been.”
“You’ll get an approximation of where he will go. If you’re able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush.”
GI also confirmed that the Borgia Towers aspect has been ramped up in order to accommodate the all-new Assassin’s Dens system. Revelations allows you to take part in various assault missions to neutralize the Templars. After setting up an Assassin’s Den, players can upgrade buildings in the area, implement ziplines on rooftops, as well as persuade guards to sit on the fence instead of remaining hostile. You risk losing your dens if you achieve high notoriety, however.
If one of your pads gets attacked, you’ll be able to dispatch troops to quell the threat if you happen to be too far away to deal with it yourself. To do this, pay a visit to the nearest den under your control and assign a master assassin as the den overlord, ensuring its protection.
Meanwhile, Revelations has kicked the levelling mechanic up from 10 to 15, while side quests have been removed entirely and replaced with random events. For example, Ezio may be travelling through the city and spots a shop owner being set upon by a group of burglars; you can help him out if you wish. Other examples include a small girl approaching you and asking you for assistance.
As for Desmond, Revelations sees him back inside the Animus where he discovers a safe mode called the ‘Black Room.’ Here, players can access Desmond’s lost memories, with the gameplay taking on a more narrative-heavy puzzle template.
Said Amancio: “Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious.”
Ubisoft also confirmed that it has utilized a fresh motion capture facial tech for the game, known as Mocam. According to GI, the tech is very much an “intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like L.A. Noire.”
Lastly, multiplayer will return as previously confirmed, though will have more of a narrative focus than Brotherhood. Players will be able to kit out their character’s appearance and weapons, in addition to the ability to create guilds.
Assassin’s Creed: Revelations hits PlayStation 3, PC and Xbox 360 in November 2011. Stay tuned for more info as it breaks.