Uncharted 3 multiplayer impressions
- Posted October 28th, 2011 at 13:12 EDT by Timothy Nunes
- 7 Comments
What can be expected from a franchise such as Naughty Dog? Well, Naughty Dog knows what a good game needs, since they've done it twice already this generation and many times before it. The final release of the multiplayer experience in Uncharted 3 is now here for everyone to try. Does it improve on what we all found to be great?
The biggest gripes I had in my feature The Dangers of Progress rested in both shooter mechanics and authentic character movement. The Early Access content doesn't have either of those issues. In fact, it has exceeded my expectations. Players trip over geographical bumps and obstacles, and the character movement is once again back to its fluid glory. Essentially, the unique featurettes of Uncharted are firmly held intact, as well as the mechanics, which can only be found presently in an Uncharted game.
With all that aside, Uncharted 3 adds a few great features, including both Kickbacks and a Buddy System. Kickbacks would be Uncharted's version of kill steak bonuses familiar to first person shooters. However, kickbacks are accumulated by collecting treasures from both player kills and from treasure chests that spawn around the map. Having those options creates a very dynamic need for understanding each map in order to maximize efficiency.
Speaking of maps, to directly quote the old Campbell's soup commercials, "Mmm, mmm, good." Many of the great maps from Uncharted 2 make a return to Uncharted 3, including Highrise and Facility. All of the maps, including the new ones, are all detailed vividly and hold many nooks, crannies, and vantage points for everyone to exploit in so many ways. Camping is difficult in this game, unlike many other games. This could be due to the robust gameplay style within the game, including maneuvers such as gunning while hanging and melee takedowns. It could also be due to the very open and impeccable level design which allows for all gameplay functions to thrive within each map, making camping a very difficult means of trolling.
Many new maps also feature scenes and events. One map, called Desert Village, includes a dust storm which essentially destroys vision and increases intensity of gameplay. Another map called the London Underground has a train scene that leads to the final showdown at a broken down depo.
The weapon system has changed as well. Instead of now only having a few weapon options and enhancing the weapons through boosters, the weapon options have increased to include the G-MAL, M9, Pistole, Arm Micro, and even the Dragon Sniper Rifle. Weapons also have customization options within each Loadout, or preset payloads of weapons and boosters, such as reload speed and increased accuracy. And boosters are solely meant to make gameplay more interesting. Being able to climb like a monkey, for example, or being able to sprint more often, or even gaining money when your Buddy System partner goes on a killing spree.
The very impacting voice acting makes its glorious return, which almost removes the need for user smack talk. A character speaks for itself when laughing after making a kill, or cheering when someone goes down by his or her hand makes victory all the more sweeter. Even when the times are tough, like when a grenade has taken a seat next to you, the character will often react in a surprised manner to let you know something is wrong.
General multiplayer experiences over the years have been about giving consumers what they want. I feel that Naughty Dog is the only development team to truly do that. Sure, Call of Duty has brought highlights and full access websites to their games, but the full intrigue involved in developing actual character within a multiplayer experience hadn't been done until Uncharted 2 arrived, and Uncharted 3 has enhanced a system that seemingly didn't need anything else, outside of tweaks and modifications. The sprint introduction has made the flow of offense and defense even more defined, and the loadout system and Kickbacks on top of a well-established multiplayer experience has simply made a great game better. Once again, Naughty Dog has taken our expectations and flipped then on their head, giving us exactly what we want and more, making this multiplayer experience one that wills dedication rather than requires it. Once again, Naughty Dog has enhanced a system that, as we saw it, didn't need it. And once again, Naughty Dog gave us exactly what we want in a multiplayer experience: a damn good old time.
- 8:34am EDT - October 28th, 2011
Looks like a multiplayer I could actually enjoy!
- 1:11pm EDT - October 28th, 2011
is there a bot zone so i can learn the maps without getting the ish kicked out of me by a 12 yr old?
- 5:36pm EDT - October 28th, 2011
I was very impressed by the multiplayer during the beta. I had a lot fun with my cousin playing coop or buddy system online. I was gonna pick this game up anyway, but now I am extra excited knowing I will have more fun after I play the awesome single player.
- 7:44pm EDT - October 30th, 2011
@jaydlaw Unfortunately, no. However, most people at the beginning levels are around the same ability, so jumping into a game will only be about learning maps and functions anyway. :)
- 11:22am EDT - November 4th, 2011
i picked it up, i good way to learn the maps is by playing coop.
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- 11:19am EDT - November 3rd, 2012
This is my All time most favoritest and bestest game I've ever played. I know I spelled wrong on purpose. But really this game is absolutely incredible. I've never been addicted to any game nearly as much. Not close.. Not ever.. The ideas in it are so fresh and exciting unlike the c.o.d. Series which was oh so addicting but I've given it up in favor of a surprisingly engaging 3rd person shooter thats more layed back and fun than rip your brain-stem out stressful like some games.Dont get me wrong, this game is intense! its just also balanced enough that it. just never gets old ( although ive played it about as much as any sane person should) and really could use some new terrain. but im over the realistic Afghanistan etc WAR games that are mimicking real war because they are adding intensity and anxiety and leaving out why we play video games, fun. Real war simulators make u view the opposition with disdain and not just a bunch of kids and adults partying like they should be doing when being entertained. Cod has grown stale cause its too safely linear in its approach, predictablely dark, hyper competitive, and lacking creativity with a real pair of testicles. It would help c.o.d. to risk a few disappointed hardcore gamers and bring a fresh new element to the game as uncharted did. Give em some color, stop depressing the children, and enough of the war mongering and depressing real life scenarios. Hanging from ledges stories up in beautiful surroundings, shooting and pulling guys down like a psychotic orangutan and mad bombing w/ cluster bombs is just one of many new scenarios featured in this gem of a game. Co-op arena on crushing is absolutely amazing and w/o team work its impossible to beat which is actually very fresh and exciting because the unselfish ppl thrive while the greedy die. I could go on forever but give this more than a fair shake and you'll be a die hard like the rest of us.
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