Criterion throws away '20 years of convention' for Need For Speed: Most Wanted

Criterion's Executive Producer Matt Webster says that the Guildford-based studio has "thrown away 20 years of convention" for its latest NfS game, Need For Speed: Most Wanted.

Speaking to PSU at Gamescom, Webster says that the open world city in Most Wanted goes way beyond the scale of previous Need For Speed games with a vast area to explore.

"All cars are available from the outset," says Webster. "If you see a car you can drive it. Once you've driven it you can select it from the in-game menu and then drive it again any time you like, as well as mod your cars on the fly."

Need for Speed: Most Wanted takes place in Fairhaven City, and utilizes Criterion’s highly-lauded Autolog system introduced in Need for Speed: Host Pursuit.

While Most Wanted shares its open-world sensibilities with Burnout, its core gameplay isn’t quite as arcade-like as its Criterion stable mate, though at the same time doesn’t go down the route of a hardcore simulator.

Need for Speed: Most Wanted is due out on PlayStation 3, PlayStation Vita, PC and Xbox 360 on October 30, 2012.

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A gamer since the days of the ZX Spectrum, Steven Williamson now works as General Manager for PSU. He's supposed to be managing, but if you're reading this, it means he's dipped into editorial again.
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