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Metal Gear Rising devs admit they clash frequently

  • Posted August 31st, 2012 at 07:23 EDT by Mike Harradence
  • 4 Comments

The two development teams responsible for the creation of Metal Gear Rising: Revengeance have admitted they sometimes clash during development.

Due out in early 2013, Metal Gear Rising is a joint effort between Platinum Games and Kojima Productions. However, the latter’s Yuji Korekado revealed that due to many similarities between the companies, tensions between the studios do rear their head on a frequent basis.

“Platinum Games is a studio that’s very similar to Kojima Productions in that they have a very specific belief towards their game creating,” said Korekado-san, during a chat with EDGE.

“They have things that they don’t want to change, that they really believe in. At Kojima Productions we have the same strong feelings toward creating a better game."

“But because we are similar, when there are things that we want changed, we clash all the time. We always clash. We have to discuss.”

Elaborating, Korekado-san highlighted friction between writer Etsu Tamari (Kojima Productions) and director Kenji Saito (Platinum Games), solved by sticking the pair in a room for three days in an attempt to get them to sort out their differences.

Elsewhere, he revealed that both firms were locked in heated debate in regards to Rising’s timeline, with Kojima Productions keen on setting the game between Metal Gear Solid 2 and 4, while Platinum wanted an alternate timeline.

“In the end, the motivation of both studios is to make a better product. When we collide, we can usually see what is good and what is bad in each other’s ideas. And it helps us make something better,” he explained.

“So as the creative producer, I think we have a lot of problems, but all these problems have given us the right direction to follow.”

Metal Gear Rising was originally unveiled at E3 2009, when it was solely a Kojima Productions-fronted project made famous for a gameplay demo where Raiden was slicing up water melons.

However, development stalled when the team were unable to successfully integrate the gameplay into Metal Gear’s stealth trappings, and so Platinum Games was brought into the mix to help create the action-oriented project that we know today.

Metal Gear Rising: Revengeance is scheduled for release in February 2013 on PlayStation 3 and Xbox 360.

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Comments

  1. honomaru

    • 1:27pm EDT - August 31st, 2012

    Platinum Games changed MG Rising for the worst. Kojima Studios pretty much reaps what it sows here. Artistic dissonance is pretty much what you have to expect when you put someone you've never worked with before on one of your projects. Though from the outside it sounds like PG are being dooshy about something that isnt even theirs, ultimately I cant blame them. They're doing KP a favor by agreeing to do the project. If they decide they want to make the game a steaming pile, because you gave it to them, it's pretty much out of your hands unless you cancel the game.

    Just cancel it. It's garbage. It actually had purpose at one point. Fox engine>>>>> whatever the heII platinum uses.

     

  2. Alpha2

    • 4:47pm EDT - August 31st, 2012

    @1 Wow you must be on your period or something. That is the most aggressively baised and idiotic argument ever. Every team has diassagreements even within their own house, heck with you one the rag so bad I'm sure even you;ve had a difference of opinion or two with your family. PG is looking at the game from a perspective of "why couldnt you make this work? Where did you have an issue you couldnt fix and how would we persue it because you asked us to." To that end it means saying If the setting keeps them from using a gameplay element that would work then they have to change the setting. KP isnt doing a favor they're a contractor being asked to create a project to the specification of their employer which is KP. If they need to change those specifications they have to explain why it would be better to do it that way rather than release something they think could be better and for that matter playing in someone elses toybox means you have to respect them even when you offer new ways to play witht hose toys. Also the game was in development LONG before Fox engine so you're not only arrogant, you're also WRONG.

  3. PS3-The Ultimate Machine

    • 1:21am EDT - September 1st, 2012

    Platinum Games have an amazing track record with great gameplay focused games (Bayonetta, Vanquish), so I'm pretty sure it'll be a fun game. That said, MG is a bit of a different beast, yes the gameplay's great fun, but it's usually very slow paced by comparison.

    While I am one of the people who still think that the original Rising vision would have been better (slower - more MG level - pacing, more realism, less over the top sequences). I have complete faith that Rising Revengeance will possibly be the best over the top sword game this gen.

  4. honomaru

    • 3:37pm EDT - September 1st, 2012

    @2 In your attempt to put your little spin on things from PG's perspective (a perspective you couldnt even BEGIN to know), you forget that the onus ultimately falls on KP to decide what they want or dont want in their own game. The point I was driving at was the fact that the game as it is, has changed for the worst. Its undisputable if you simply take the aesthetic and the new story direction into account. There was no need for you to come here crying like a little girl about my interpretation of the facts. Also you parade around calling my argument biased (to what end I have no idea because I own games by PG...moron) and idiotic and yet couldnt come up with a single valid supporting arguement. You did nothing more than push out your own retarded opinion. Also learn to read you fool. I said PG was the one's doing KP the favor jackazz.

    Also are you trying to say that PG should be praised for asking permission to stick their chef spoons in the gumbo? You think they actually could just start throwing things in there if they wanted to but they dont simply because they are well mannered. You're even more of an azz than I thought. KP wouldnt just LET them start adding things willy nilly. It's not their game to do so. THAT'S why they discuss it first. Its part of the contract.

    And your whole anecdote about the fact that even families clash was not necessary in the least bit because like I said in my first comment, things like this are to be EXPECTED. So you pretty much indirectly agreed with me and then called me an idiot afterward. Sorry who's the idiot here again?

    Take a hike you emotional dweeb.

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