PID brings artistic vision, crazy-hard platforming to PSN Tuesday
- Posted October 6th, 2012 at 14:31 EDT by Kyle Prahl
A lengthy post over at the official PlayStation Blog has described the creative theory and narrative vision behind PID, a PlayStation Network exclusive that will set players on a platforming journey fueled by gameplay precision and atmospheric visuals.
Co-Founder of developer Might and Delight Jakob Tuchten makes a case for why PID could become the next big PSN hit. Demonstrating his knowledge of how media producers can illicit varied emotion from consumers through the constructs of their project, Tuchten described the challenge of developing a game that resonates with gamer expectations in an industry where everyone wants something different. "A book is conventionally about the text; a movie is the combination of sound and pictures," he said. "A game experience, however, can be crafted using a varied palette and with a more unpredictable focus. The balance between the different media incorporated within a game differs from project to project. That is the strength of videogames as a medium – but also the challenge for consumers."
He continued: "As players, we usually carry our own set of expectations and opinions regarding the balance between the games’ different sides. Some people prefer titles all about the story; others would discard anything that doesn’t demonstrate visual beauty. Of course, there are players who wouldn’t care whether their protagonist is a submarine or a dinosaur, as long as the interaction part is skillfully developed. Between sound, moving pictures, text, and interaction, we all have our favorites."
That's why the team at Might and Delight has constructed PID as an adventure, a journey pushed along by a balance between forgiving difficulty and nebulous design that encourages player experimentation with the game's many tools. " In PID, you're given a strong and potent set of features to help you on your way," Tuchten explained. Variation is "created by challenging the player to use his arsenal in different and new ways. This helps to establish the sensation of being a survivor - a resourceful child, ready for anything."
It's an appropriate feeling, given that PID sees the player attempting to guide a young boy home through a world wrought with mysterious images and design. Those same images strike the other side of the balance that forms an adventure - thought-provoking design that illicits emotion from the player. ". . . a balance of preciseness of gameplay — supported by visuals and presentation that delivered on the moods we wanted to convey — remained the strongest focal points," Tuchten attests.
Consumers can also expect a razor-sharp Hard Mode that does away with the game's well-constructed learning curve and embraces twitch platforming in a way that Tuchten promises won't disappoint. ". . . the charming cast of characters simply mocks you by their very existence. You no longer care about the little boy on his way home: you are far too busy memorizing the enemy patterns in front of you."
PID is a hard-to-describe game coming to PSN in a time when hard-to-describe games do quite well among members of the PlayStation Nation. Look for it when the North American PlayStation Store updates on October 9.----