- Posted October 8th, 2012 at 19:34 EDT by Adam Dolge
- 10 Comments
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A game full of options, Dishonored puts choice in the hands of the player in nearly every element--gameplay, level progression, even storytelling. Dishonored is one of the greatest new IPs in recent history, and one of the best games of the year.
- Options in just about every element of the game
- Clever abilities and engaging gameplay
- Excellent level design
- Minor control issues with platforming
- Interesting art style, but just fair graphics
- Some disjointed story elements
(continued from previous page) ...with your target. This resident could offer some assistance if you rub his back, too. So, you'll perform a task for him, and then he'll give you a key to a side door. This allows you to avoid all those guards protecting that front door. Once inside the office building, you'll stick to cover to listen as guards talk about your target, and learn he's doing work in his office. You will have plenty of opportunities to either kill enemies, or use your teleport ability to evade to a higher vantage point, essentially eliminating the guards' vision. Once in the target's office, you could of course stab him in the throat or shoot him with a bolt from your crossbow. But how about something more sinister? You could put him to sleep with a poison bolt, pick his limp body off the ground, and throw him in nearby water, drowning him in the process. Of course, you could run through the level, stock up on bullets and crossbow bolts, and just kill everyone on site. The choice is in the player's hands.
Just about every piece of Corvo's arsenal, including your magic, is upgradeable through collectibles or cash. This again adds another layer to how players can customize Dishonored to fit their style. You can focus on tools, guns, magic, stealth, or even just boost your health. The customization gives you reason to play again and again to try a different approach.
The controls in Dishonored may catch you off guard at first. You dual wield weapons or magic, both tied to the left and right triggers, open a radial menu with L2, block with R2, and have hot buttons--equipment or magic--tied to the D-pad. While button mapping is pretty traditional, some of the mechanics are a bit off. For example, you can press the X button to scale objects or interact with certain objects. But, it doesn't work so well, and on occasions you may find yourself tapping away at X to try and leap up crates as guards chase you. Otherwise, the controls are pretty tight and work as advertised.
The city of Dunwall almost serves as a character in itself. The graphic style leans heavily towards steampunk and the city feels built at the turn of the century--not this most recent century, mind you. You'll find large pipes running throughout the city--offering layers to traverse--and there are details from newspaper clips speckled on brick buildings. The city and characters definitely feel British, but the overall presentation may turn off some gamers. That's largely because character modeling is exaggerated, hands are way too big, and faces can look muddy. This is obviously a style Arkane Studios was looking for, but there are moments you may wish you could turn the resolution up. The story is also a bit disjointed, but it's clear we'll see a sequel--or, rather, we should hope--and that could give the developers further room to build out the direction.
But the game mostly hits all the right marks. If you like exploring, this is the game for you. Around every corner, hidden in every crevice, you'll find collectibles, short cuts, and potential new information. The level designs are extremely strong, so you'll have the chance to play Dishonored again and get a completely new experience by trying a new route.
The enemy's artificial intelligence is generally strong. If you are being chased and run between zones (this includes clicking on an area that brings you to a loading screen), those baddies will track you down and go into the new zone. They have a tendency to give up, though. If you lose them for more than a few seconds, they stop looking in your general area and instead start the perimeter check. Once ... (continued on next page)
- 8:19pm EDT - October 8th, 2012
I was on the fence about getting this. It looks like an awesome game, I just wasn't sure about spending the money. After reading this though and some other reviews I'll be picking it up tomorrow.
- 11:06pm EDT - October 8th, 2012
Are we looking at the next BioShock or Deus Ex here?
CloudStrife37 | CloudStrife37
- 12:12pm EDT - October 9th, 2012
Reminds me a lot of Bioshock, and that's never a bad thing.
- 1:37pm EDT - October 9th, 2012
Awesome stuff Adam, the game sounds great, whenever I finally get through my backlog i'll probably have to look into getting this.
- 3:38pm EDT - October 9th, 2012
Always reminded me of Bioshock too
Lol_Lmao | AJL_LEYJA
- 11:58pm EDT - October 9th, 2012
EPIC FAIL! Graphics are terrible!
- 8:41am EDT - October 10th, 2012
Quit your whining about graphics. You had no complaints when you played N-64.
- 7:13pm EDT - October 12th, 2012
Great review Adam. I'm planning on picking this up for PS3 next week.
- 10:26am EDT - October 13th, 2012
@7 When the nintendo 64 was out we didn't have games of such high graphical quality as Uncharted and Killzone for comparison that we do today. No-one complained as there was nothing with such high standards that set the bar to compare graphics to. Therefore your argument is invalid.
I never understand how people can complain about others not being satisfied with the graphics. If a game has bad graphics, there's no excuse: Dishonored is no excpetion.
- 1:02pm EDT - October 13th, 2012
@9 you sound like a loser bro "therefore" go jump off something high. That being said a game is played to have fun. You can give me all these polished games but ill play the one that feels the most exciting and gives you an interesting and unique experience.
This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!