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Assassin's Creed III has sold 3.5 million, estimates Ubisoft

  • Posted November 7th, 2012 at 05:49 EDT by Mike Harradence
  • 3 Comments

Ubisoft’s latest financial report has estimated that Assassin’s Creed III moved 3.5 million copies during its launch week.

An impressive figure on its own, but made even more significant considering this means Connor’s American adventure sold double the amount Assassin’s Creed: Revelations achieved during its opening week last November.

The French publisher recorded a loss of €58.1 million ($74.4 million) for the first half of the 2012-13 financial year, primarily attributed to development and marketing costs for Assassin’s Creed III and Far Cry 3.

Ubisoft upped its forecasts for second-half from between €1.16 billion and €1.20 billion to between €1.20 billion and €1.26 billion. Q3 sales are expected to hit €740 - €800 million.

Elsewhere, Ubisoft boss Yves Guillemot revealed that Just Dance 4 has performed “in line” with expectations, while Far Cry 3 has “achieved among the best playtest scores in Ubisoft’s history, confirming the game’s outstanding quality.”

Check out our review of Assassin’s Creed III here.

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Comments

  1. etkno | TarkanK

    • 8:45am EST - November 7th, 2012

    they should test the game first before release. tons of bugs. plus codes that come with the price are not working for some countries, even if they are sharing the same region. i don't know how they managed to cripple a perfect game like AC2 to that. no need to mention about the irrational in-game interface.

    but right, what matters is how much they have sold it.

  2. phil615

    • 7:13pm EST - November 7th, 2012

    Yeah, quite a few bugs, but I suppose that is expected in an open world game. Although, I did get bothered when icons did not appear for missions and when I clipped into geometry and was trapped.

  3. etkno | TarkanK

    • 10:43am EST - November 9th, 2012

    Ofcourse there can be glitches and bugs. But comparing to the previous ones in the serie there are too many to mention and I don't mean only bugs but also game design issues comparing to the previous once again, especially about the user interface, inventory etc. In the previous versions it was kind of encouraging you to buy new weapons by finding all the little treasures around. But now even the treasure hunting was so much disturbed by the unbelievable lockpicking stupidity. What's the point to add that feature? Whos idea was that? What happened to the extra climbing combos? What's the point to cuddle animals? :D adding you kill the wild ones in the forrest :D I am sorry but there is a huge list for sort of things like these in the supposed to be best release.

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