Hands-on with The Last of Us: the past, present, and future of survival horror
- Posted February 4th, 2013 at 03:00 EDT by Kyle Prahl
(continued from previous page) ...moment's notice, I threw it away to save the life of a 14-year-old girl who isn't real. Let me remind you: I played this game for 20 minutes, with absolutely no pre-established context for emotional ties to either companion. In 20 minutes, The Last of Us sold me on this world and these characters – so much so that I couldn't distinguish their relationships from my emotions. Reality and game were, for one brief instant, one and the same.
As I walked away from my demo minutes later, I'd never been so excited about the state of gaming.
If my hands-on impressions have you eager to hear more, stay tuned to PSU.com for more on The Last of Us – including interviews, gameplay details, and more – throughout the week. If you're a PS3 owner, you have every reason in the world to be very, very excited.