Developer: thatgamecompany
Publisher: SCEI
Genre: Misc
Sub-Genre: Arcade
Release Date: Feb 22nd, 2007
Additonal Info: Also available on PSP and PC
Developer: SuperVillain Studios
Publisher: SCE
Genre: Misc
Sub-Genre: Arcade
Release Date: Mar 6th, 2008
Additonal Info: Also available on PlayStatio...
Developer: Bluepoint Games
Publisher: SCEA
Genre: Shooter
Sub-Genre: Top-down
Release Date: Nov 17th, 2006
Additonal Info: Available exclusively on the...
(continued from previous page) ...to use all of these resources to give the player an emotional experience. There are rules, and a win state, so it’s definitely a game. But is it not a game because it isn’t competitive? Because your palms don’t get sweaty and it doesn’t send adrenaline through your body? That’s what people seem to be saying.
PSU: Will there be downloadable content for flOw in the near future and if so what additions can we expect to find?
Santiago: I can’t really say anything about this.
PSU: If you could go back and add or change something in flOw, what would it be and why?
Santiago: On many fronts, flOw could be taken to another, higher level. There were a lot of cool things we wanted to do with the audio mix that we didn’t get to do. We have tons of sketches for creatures and special play abilities that we ended up cutting. But, maybe this is just how every developer feels about their game – you know, there’s always something more!
PSU: Anything else you’d like to add about flOw or perhaps your next PSN title?
Santiago: One of the best ways we know how to do better on our next game is by getting feedback from the players, so come to http://www.thatgamecompany.com and tell us what you think!
We'd like to thank Kellee Santiago, President of thatgamecompany, for answering our questions. Look out for coverage of thatgamecompany's next title in the near future!
