Sucker Punch’s Darren Bridges has revealed that PlayStation 4-exclusive action-adventure inFAMOUS: Second Son has been in development for 2.5 years.
Speaking on the game’s official Facebook in a Q&A with fans, Bridges also divulged some of the thought process that went behind developing protagonist Delsin Rowe’s super powers.
“One of my favorite parts of the development was getting to work with the awesome FX artists at Sucker Punch. I’d come in with an idea for a power, they’d say “hmm, that’s impossible”. Then like an hour later I’d come back and they’d say ‘ok I did it,’” he said.
“That’s always the balance we’re striving for- it’s easy to make powers that are OP, but it’s difficult to make powers that FEEL awesome but also facilitate a good challenge.
“It was a long process of creation, testing, and revision. We wanted each power set to feel unique, and we wanted to give a sense of progression as well as you play through the game.”
From the sounds of it, Sucker Punch had access to PS4 hardware quite early on, too:
“We started working on them from the very beginning of development two and a half years ago, and continued all the way to the end!” concluded Bridges.
inFAMOUS: Second Son us scheduled to ship exclusively for PS4 on March 21. Check out the latest screenshots here.