Feature PS4

5 Years Since The PS4 Reveal – Industry Recalls The Momentous Day

On this day five years ago, Sony held a special event at the Hammerstein Ballroom in New York City. That day it shared with us all the console that would end up dominating the market in the years to come. The PlayStation 4 was finally a reality.

In these past five years, Sony has built an impressive catalogue, filled with indie darlings, AAA Blockbusters, and a wide variety of diverse exclusives. It has released a secondary model in the PS4 Pro, and added virtual reality to the package with the launch of PSVR.

Things weren’t quite so rosy back in 2013, but there was room to be optimistic with the turnaround in the PlayStation 3’s fortunes. The latter half of that console’s life dragged Sony back into the console race.

To commemorate this occasion, Sony has reached out to key figures in that day, getting them to reveal what they recall from the reveal of PS4.

Industry Figures Recall PlayStation 4 Reveal

First up is Mark Cerny, PS4's system architect. He recalled the excitement of the console's much-anticipated unveil.

It was a thrill ride of a day, that's for sure! I'd been working on the console for about five years and had really no idea what the reaction would be - would it be welcomed? Would our event even get any attention? The response was pretty quick, though — by the end of the day, we were on the way to 34 million views of our launch trailer and it was clear that gamers really did appreciate the concept and execution of PlayStation 4.

Nate Fox of Sucker Punch came next. The developer announced Infamous Second Son at the reveal, and Fox was in reflective mood.

Everyone participating was so passionate about making games. In the years since then, we've all got to play some magnificent stuff made possible by the new hardware. For me it's all best summed up in the two words - robot dinosaurs.

Capcom's Yoshinori Ono remembers PS4 opening doors in the development of creative new gaming experiences. Saying,

It made me remember how exciting it is to be on board from the ground floor and create awesome content for a powerful new machine. The people responsible for the design of the PS4 gave us all manner of tools to scratch our creative itches and they were always eager to hear how we thought things could improve. They were very developer-centric in their approach.

“It's not an overstatement to say that this philosophy is the driving force behind the amount of great content now available on the platform.

The full article has quotes from Square-Enix’s Shinji Hashimoto and The Witness creator Jonathan Blow. You can read it all here.

PlayStation Universe has had a great ride with the PS4, finding plenty to love about the console, and even the odd thing to dislike. We’ve found there to be a fine selection of titles from indies, PSVR, and beyond.

Here’s to the future of PlayStation, and we hope to see another reveal someday soon.

  • Nameless King

    They won this generation that night, or more like Xbox lost it. They didn’t listen to their own fanbase and only reacted when the pre-orders weren’t there.

  • Morgan

    Meh. This whole generation has been meh. I’ve mostly returned to PC gaming. This is the first generation that I’ve gone without buying any console.

  • Beasley2K

    This generation was arguably better than the last, bolstered by the fact that PlayStation is rightly dominating gaming again. My only problem is with PlayStation Now and putting it on PC, which completely devalues the PlayStation brand by letting people play our games without the console. Putting PlayStation exclusives on PC makes it just as bad as Xbox.