Speaking during an interview with Gaming Bolt, Kyle Rowley, game director on Alan Wake 2, has revealed that players can expect a tougher time dealing with the game’s enemies in comparison to the original horror classic.
Rowley explained that the development team wanted to make combat feel “more physical, more desperate” this time around, and a such foes will appear on screen for a much longer time due to them being tougher to fend off.
While different, the fundamentals of creating satisfying combat are very similar no matter how fast-paced it is or where you decide to focus. We have an amazing team of developers who know how to create a fun combat experience, so we just needed to decide in which direction we would go.
We wanted enemies to have more presence in the experience. As the enemies are harder to kill, they are on screen for a longer period, so we needed to put more emphasis on animation quality and properly represent all the potential states they can move through (aware of the player, unaware of the player, hunting player, etc.).
He added that players will need to be “more tactful about how they use their bullets and resources. You kill an enemy much more efficiently if you place your shots or use certain consumable items”
Alan Wake 2 is scheduled for release on October 27, 2023 for PS5, PC, and Xbox Series X/S. You can catch up on the events of the original game in a couple of ways right now: either by playing the flashbacks in Fortnite, or watching Remedy’s own Previously On…Alan Wake catchup.
[Source – Gaming Bolt]