Electronic Entertainment Expose [E3] 2008 Preview

BioShock Eyes-on

2K Games had an impressive media room setup with bright lights, modern furniture, free Red Bull, and a preview look into the world of Rapture on the PlayStation 3. While the Red Bull was more than enough to impress me after an exhausting day, what I was preparing to see was nothing short of extravagant. Taking the stage for 2K Games was Melissa, one of the Senior Producers for BioShock, who was going to walk us through some of the exclusive content coming to the PS3 iteration of the title.

I’d like to first mention that I did own and beat BioShock on the 360 almost a year ago, so I feel as though I am educated enough on the game to form the opinions that I have. One of the very first things you’ll notice within BioShock is that all anti-aliasing issues are now gone. There were absolutely no edging issues or jaggedness to any portions of what was displayed on screen for us in the room. If I’m being bluntly honest, the game looks exponentially better on the PlayStation 3 than it does on the 360. I understand it has a year of wiggle room to have made the adjustments, but I almost felt like I was staring at a redesigned title. The fiery blaze at the start of the game just felt more realistic and truly gave off the impression of a fuel-engaged fire over the top of the ocean.

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As for the details while moving within the city of Rapture, they’re greatly improved as well. I couldn’t believe my own eyes at the clarity and crispness that BioShock on the PS3 was displaying on screen. I think the 360 version looked absolutely spectacular, but this version almost makes the 360’s version look a tad underachieving. Do not take this as an opportunity to flame, as an extra year in development can and will make differences like that.

Moving onto the new content, small ‘mini-levels’ manifest themselves outside of the game’s story. They don’t serve any true purpose other than to add a bit more playability to the game, however they are a nice touch in the already award-winning title. The idea of these mini-levels is to meet certain objectives like saving little sisters. In the demo provided, a little sister was trapped atop of a broken Ferris Wheel. In order to save her, you had to find ways of producing electricity in order to cause the wheel to rotate and bring her down to safety.

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There are several ways to go about the challenges and each one is a tad more difficult than the one before it, but the puzzle aspect of it certainly adds to the experience. Also, there is a mini-carnival section within this portion of the game that is filled with carnival games. Each game is interactive and will reward you for playing them. Of course, beating these carni-games are a cinch in comparison to their real-life counterparts that are nothing but full of shenanigans.

Overall though, BioShock on the PS3 is looking to be a completely stunning title that will warrant a purchase from people like myself, those who have already completed the title on a different platform. 2K Games has done a marvelous job in bringing together a team of worthy studios and improving an already astounding title.