Chivalry 2 Chivalry 2 Update 2.11 Patch Notes News PS4 PS5 Torn Banner Studios

Chivalry 2 Adds New Campaign Pass, Combat Changes In Update 2.11; Read The Full Patch Notes Here

Torn Banner Studios has unleashed a fresh batch of content for Chivalry 2 as part of the game’s Regicide update, which includes a new campaign pass, weapon, and combat changes. Read up on the Chivalry 2 update 2.11 patch notes below.

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New Team Objective Map – “Regicide at Trayan Citadel”

Agathians rally around their final hope in breaching the city walls: their battle ram of war called “The Lion’s Thrust.” In order to safely escort the ram, Agathians must retake the outer encampment from the Masons and regain the frontline strength. Should they breach the walls, the Agathian army must continue and blast their way to Malric’s castle through the Citadel, complete with a dreadful volcano (though some of the details, as told by tavern bards in the past, were highly exaggerated). The final stage will evoke Malric’s wrath, bringing him to the field of battle in a face-off against Argon II, leader of the Agathian Knights. Players must then fight and defend their king. Only one shall have claim to the kingdom!

New Weapon – “Goedendag”

A brutal weapon for a brutal age. Adding to the Poleman and Engineer’s subclass arsenal, the Goedendag is the shortest polearm of them all but the strongest and most versatile in damage output. While its slashes and overheads deal blunt damage, its stabs deal pierce damage, allowing the weapon to deal maximum damage to multiple class armour types. Be mindful of your attacks depending on the kind of opponent you are facing! In addition, this weapon’s special attack does massive damage against horses, stopping them in their tracks with a successfully timed blow. Take note of your swings during heavy attacks, as they are noticeably slower in comparison to your normal attacks.

Maps

General

New map – Regicide at Trayan Citadel

New playable VIP – King Malric Terrowin

New objective type – VIP vs VIP

King Argon II

King Malric Terrowin

Bridgetown

Moved one of the torch locations closer to the Tenosia side during Stage 2B

Decreased Attacker spawn time from 10 to 8 seconds during Stage 2B

Decreased Attacker spawn time from 10 to 8 seconds during Stage 1C

Increased Defender spawn time from 8 to 9 seconds during Stage 2A

Fixed an issue where ambient corpses would sometimes appear during the cinematic

Fixed an issue where deployables could not be placed in the Guild Hall

Duelyard

Made the horses use the FFA skin variant on spawn

Added barrier at the end of the map to prevent players from falling off

Added an additional horse to the horse field

Added more bandage crates to the surrounding area

Added lance barrel weapon rack to the horse field

Added a turkey weapon rack

Fixed a desync that would occur upon spawn

Fixed an issue where the Jousting Targets would not spin

Fixed an issue where certain guard rails lacked collision in the main area

Fighting Pit

Fixed an issue where Environment kills would not count in FFA

Frozen Wreck

Fixed an issue where Environment kills would not count in FFA

Galencourt

Fixed an issue where Duke VIPs were present during the last stage instead of monks

Lionspire

Fixed an occurrence where the ram could be contested on the opposite side of the gate

Montcrux

Stage 2

Engineers can no longer place constructibles near objective terrain

Stage 3

Decreased amount of time for the portcullis to open from 30 seconds to 20 seconds

Stage 4

Decreased defender respawn time from 10 seconds to 8 seconds

Increased attacker respawn time from 8 seconds to 10 seconds

Stronghold

Fixed an issue where Argon’s heavy attacks would swing through an opponent

Tournament Grounds

Added a turkey weapon rack

Customization

General

New Campaign – “Regicide”

Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armoury items as they play. The Regicide Campaign Pass has no time limit, so you can earn rewards at your own pace. Play the Regicide Campaign at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.

Added Maskless Plague Helmet variant for all classes and factions

Renamed “Painted Tilting Helmet” to “Royal Tilting Helmet”

Added Painted Tilting Helmet variant that holds heraldry

Regicide Campaign Pass

New Bundle – “Agatha Rebel Knight”

Rebel Knight Helmet + open variant

Rebel Knight Armour Set

Voice – Rebel Knight

Title – The Rebel Lord

Agatha Rebel Knight – Premium Bundle

Added open variants for the following helmets:

Knight’s Helmet

Tilting Helmet

Bascinet

Burgonet

Armet

Tournament Helmet

Heavy Bascinet

Great Bascinet

Barbuta

Dreadnought

Vanguard

FFA Druid Helmets

Elite Hind Helm

Basic Goat Helm

Elite Goat Helm

Footman

Agatha

Templar Helmet bundle

Mason

Armour – Common Forge Guard

Armour – Elite Forge Guard

Armour – Royal Forge Guard

Helmet – Common Forge Guard

Helmet – Poor Forge Guard

Helmet – Royal Forge Guard

Mason – Footman Elite Forge Guard Armour

Knight

Agatha

Armour – Hoodless Agatha Knight

Armour – Hoodless Lion’s Knight

Helmet – Various Open Helmet variants

Helmet – Templar Helmet bundle

Helmet – Rebellious Knight

Helmet – Rebellious Pigfaced Bascinet

Helmet – Templar Helmet bundle

Mason

Armour – Maiden Armour

Armour – Painted Maiden Armour

Armour – Veteran Maiden Armour

Armour – Hoodless Rus Knight

Helmet – Various Open Helmet variants

Helmet – Rare Maiden Helmet bundle

Helmet – Epic Maiden Helmet bundle

Helmet – Legendary Maiden Helmet Bundle

Helmet – Golden Rat helmet

FFA VIP Bundles

Argon Armour, Crown, and Voice bundle

Malric Armour, Crown, and Voice bundle

Mason – Knight Veteran Maiden Armour

Mason – Knight Maiden Helms

Heraldry

Eagle

Black Red Eagle

Dark Eagle

Black Orange Eagle

Mason Order

King’s Guard

Lion

Three Lions

Galencourt

Cross Large (alt)

Geometric

Barry

Plain Blue

Plain Cyan

Plain Green

Plain Grey

Plain Orange

Plain Orange

Plain Purple

Plain Rose

Plain Yellow

Quarter Strong

Quarterly Variants 1 through 5

Quarterly Green

Quarterly Royal

Split

Sellsword

Cross Variant

Crossed Sword Rose

Party Cross Tree

Other

Golden Sword

Golden Shell

Nicknames

The Kingslayer

of Trayan Citadel

The Traitor

The Upstart

Weapons

Battle Axe

Varangian Axe

Elite Varangian Axe

Engraved Varangian Axe

Dane Axe

Lesser Sea Bast Axe

Strong Sea Beast Axe

Champion Sea Beast Axe

Regal Sea Beast Axe

Greatsword

True King’s Sword

Engraved True King’s Sword

Royal True King’s Sword

Highland Sword

Traitor’s Bane

Elite Traitor’s Bane

Royal Traitor’s Bane

Pole Axe

Guard Recruit’s Pole Axe

Guard Captain’s Pole Axe

Guard Sergeant’s Pole Axe

Battle Axe – Elite Varangian Axe

Dane Axe – Regal Sea Beast Axe

Highland Sword – Traitor’s Bane

Polearm – Guard Captain’s Pole Axe

Combat

General

Fixed an exploit where the player could have an infinite number of throwing weapons

Fixed an exploit where held input interactables could cause attacks to be invisible

Fixed an issue where players could desync when tackled off a chair

Fixed an issue where tracers were inconsistent on overhead ground hits after a combo

Fixed an issue where objective-based team damage would kick players from matchmaking

Fixed an issue where players would spawn with no primary weapon and carrying a shield

Fixed an issue where VIP models would change when traveling between different maps

Fixed an issue where the player screen would stay black after falling while using Arrow Cam

Auto-parry

Fixed an issue where auto-parry would sometimes be inconsistent after an immediate feint from a counter input

Dodges

Dodge Parry Cancel is only available after at least 50% of Dash has been completed.

Spikes

Fixed an issue where spike traps could kill from the top of the ramp

Weapons and Carryables

New Weapon – Goedendag

Available for the Footman and Engineer subclasses

New Weapon – Goedendag

General

Fixed an issue where weapon shadows would duplicate occasionally

Fixed an issue where crouching on spawn would maintain speed

Ballista

Addressed an exploit where the ballista could fire with infinite ammo

Catapult

Fixed an issue where the player could duplicate themselves upon using a destroyed catapult

Heavy Mace

Increased overall normal slash windup time from 0.25 seconds to 0.285 seconds

Quarterstaff

Added to the Poleman subclass on Footman

Changed the tackle animation to the jumpkick variant

Matchmaking

New Limited Time Queue added to rotation – Team Deathmatch

Adjusted Rank Based Team Balancing Algorithm to improve team randomness

Social

Crossparty

Increased grace period slightly for parties to join together on the same team in a match

Fixed a rare issue where Steam party members could not leave a party

Fixed an issue where the “Failed to Join” error would appear in parties of 3

Unofficial Servers

Added Nitrado Steelshield Support

Added Autobalance Parameter options

Added skill-based team balance checkbox

Added Earning Gold at the end of a match

Added Earning XP at the end of a match

Added the following commands for Local Admins:

TBSAddStageTime [X]

TBSEndGame

Added TO_Citadel to the map list

Adjusted the first map entry a server owner enters to be the one that always begins in the rotation

Adjusted indexing of maps so that they play in order after server restart

Adjusted TO default times to be representative of the regular map lengths. Server owners will need to hit the default button in order for this change to be reflected on their interface

Fixed an issue where players would appear with no customization or rank after a server crash

Fixed an issue where traveling to and from LTS maps would result in Admins losing powers

Dev Notes: Since the release of Unofficial Servers with Update 2.10, we’ve been working closely with our Nitrado partners to determine how to enhance this new feature. So far, improvements have been performance issues adjustments, potential bug fixes, adding new Admin options, and implementing Nitrado Steelshield. (An added layer of protection against DDOS attacks)

We’ve also been monitoring the community feedback around the lack of Gold/XP earned within Unofficial Servers and how this difference could make playing within an Unofficial Server less appealing, especially to newer players. As of Update 2.11, Gold and XP gains will be enabled across all Unofficial Servers. We still reserve the right to make adjustments and take action if we see that the improper gain or boosting of Gold/XP becomes popular. Still, we believe that a majority of servers will not abuse this added feature; instead, it will help bolster and highlight the excellent Unofficial Servers that users have been able to create.

Performance and Crash Fixes

General

  • Fixed an issue where players would not respawn due to bloated save files

Further Security Improvements

  • Further crash fixes

Playstation

  • Fixed connection issues that would occur during map travel

Xbox

  • Fixed a rare crash that would occur upon purchasing a hair option

Animation

  • Fixed an issue where fire would not be visible on lit chickens
  • Argon now has gameplay facial expressions during combat

Audio

  • VIP Voices now have exertion sounds during an attack
  • Fixed a sound streaming issue where sounds were being overloaded, cutting voice and music

UI

  • Chat now displays a name color for FFA and Spectator
  • Fixed an issue where Local Mutes would not always apply upon a player rejoining a match
  • Fixed an issue where the social menu could not be navigated with the D-Pad
  • Fixed an issue where votekicks could be initiated even when the option was grayed out
  • Fixed flickering in certain UI elements on the Main Menu
  • Navigation improvements
  • Translation improvements

Misc

  • Changed the Main Menu environment
  • Resized Argon’s head slightly for customization implementation
  • Fixed an issue where trumpets would disappear too quickly upon use
  • Added pumpkin variant for Tenosia during Halloween event

[Source – Chivalry 2 Update 2.11 Patch Notes]