Torn Banner Studios has unleashed a fresh batch of content for Chivalry 2 as part of the game’s Regicide update, which includes a new campaign pass, weapon, and combat changes. Read up on the Chivalry 2 update 2.11 patch notes below.
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New Team Objective Map – “Regicide at Trayan Citadel”
Agathians rally around their final hope in breaching the city walls: their battle ram of war called “The Lion’s Thrust.” In order to safely escort the ram, Agathians must retake the outer encampment from the Masons and regain the frontline strength. Should they breach the walls, the Agathian army must continue and blast their way to Malric’s castle through the Citadel, complete with a dreadful volcano (though some of the details, as told by tavern bards in the past, were highly exaggerated). The final stage will evoke Malric’s wrath, bringing him to the field of battle in a face-off against Argon II, leader of the Agathian Knights. Players must then fight and defend their king. Only one shall have claim to the kingdom!
New Weapon – “Goedendag”
A brutal weapon for a brutal age. Adding to the Poleman and Engineer’s subclass arsenal, the Goedendag is the shortest polearm of them all but the strongest and most versatile in damage output. While its slashes and overheads deal blunt damage, its stabs deal pierce damage, allowing the weapon to deal maximum damage to multiple class armour types. Be mindful of your attacks depending on the kind of opponent you are facing! In addition, this weapon’s special attack does massive damage against horses, stopping them in their tracks with a successfully timed blow. Take note of your swings during heavy attacks, as they are noticeably slower in comparison to your normal attacks.
Maps
General
New map – Regicide at Trayan Citadel
New playable VIP – King Malric Terrowin
New objective type – VIP vs VIP
King Argon II
King Malric Terrowin
Bridgetown
Moved one of the torch locations closer to the Tenosia side during Stage 2B
Decreased Attacker spawn time from 10 to 8 seconds during Stage 2B
Decreased Attacker spawn time from 10 to 8 seconds during Stage 1C
Increased Defender spawn time from 8 to 9 seconds during Stage 2A
Fixed an issue where ambient corpses would sometimes appear during the cinematic
Fixed an issue where deployables could not be placed in the Guild Hall
Duelyard
Made the horses use the FFA skin variant on spawn
Added barrier at the end of the map to prevent players from falling off
Added an additional horse to the horse field
Added more bandage crates to the surrounding area
Added lance barrel weapon rack to the horse field
Added a turkey weapon rack
Fixed a desync that would occur upon spawn
Fixed an issue where the Jousting Targets would not spin
Fixed an issue where certain guard rails lacked collision in the main area
Fighting Pit
Fixed an issue where Environment kills would not count in FFA
Frozen Wreck
Fixed an issue where Environment kills would not count in FFA
Galencourt
Fixed an issue where Duke VIPs were present during the last stage instead of monks
Lionspire
Fixed an occurrence where the ram could be contested on the opposite side of the gate
Montcrux
Stage 2
Engineers can no longer place constructibles near objective terrain
Stage 3
Decreased amount of time for the portcullis to open from 30 seconds to 20 seconds
Stage 4
Decreased defender respawn time from 10 seconds to 8 seconds
Increased attacker respawn time from 8 seconds to 10 seconds
Stronghold
Fixed an issue where Argon’s heavy attacks would swing through an opponent
Tournament Grounds
Added a turkey weapon rack
Customization
General
New Campaign – “Regicide”
Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armoury items as they play. The Regicide Campaign Pass has no time limit, so you can earn rewards at your own pace. Play the Regicide Campaign at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.
Added Maskless Plague Helmet variant for all classes and factions
Renamed “Painted Tilting Helmet” to “Royal Tilting Helmet”
Added Painted Tilting Helmet variant that holds heraldry
Regicide Campaign Pass
New Bundle – “Agatha Rebel Knight”
Rebel Knight Helmet + open variant
Rebel Knight Armour Set
Voice – Rebel Knight
Title – The Rebel Lord
Agatha Rebel Knight – Premium Bundle
Added open variants for the following helmets:
Knight’s Helmet
Tilting Helmet
Bascinet
Burgonet
Armet
Tournament Helmet
Heavy Bascinet
Great Bascinet
Barbuta
Dreadnought
Vanguard
FFA Druid Helmets
Elite Hind Helm
Basic Goat Helm
Elite Goat Helm
Footman
Agatha
Templar Helmet bundle
Mason
Armour – Common Forge Guard
Armour – Elite Forge Guard
Armour – Royal Forge Guard
Helmet – Common Forge Guard
Helmet – Poor Forge Guard
Helmet – Royal Forge Guard
Mason – Footman Elite Forge Guard Armour
Knight
Agatha
Armour – Hoodless Agatha Knight
Armour – Hoodless Lion’s Knight
Helmet – Various Open Helmet variants
Helmet – Templar Helmet bundle
Helmet – Rebellious Knight
Helmet – Rebellious Pigfaced Bascinet
Helmet – Templar Helmet bundle
Mason
Armour – Maiden Armour
Armour – Painted Maiden Armour
Armour – Veteran Maiden Armour
Armour – Hoodless Rus Knight
Helmet – Various Open Helmet variants
Helmet – Rare Maiden Helmet bundle
Helmet – Epic Maiden Helmet bundle
Helmet – Legendary Maiden Helmet Bundle
Helmet – Golden Rat helmet
FFA VIP Bundles
Argon Armour, Crown, and Voice bundle
Malric Armour, Crown, and Voice bundle
Mason – Knight Veteran Maiden Armour
Mason – Knight Maiden Helms
Heraldry
Eagle
Black Red Eagle
Dark Eagle
Black Orange Eagle
Mason Order
King’s Guard
Lion
Three Lions
Galencourt
Cross Large (alt)
Geometric
Barry
Plain Blue
Plain Cyan
Plain Green
Plain Grey
Plain Orange
Plain Orange
Plain Purple
Plain Rose
Plain Yellow
Quarter Strong
Quarterly Variants 1 through 5
Quarterly Green
Quarterly Royal
Split
Sellsword
Cross Variant
Crossed Sword Rose
Party Cross Tree
Other
Golden Sword
Golden Shell
Nicknames
The Kingslayer
of Trayan Citadel
The Traitor
The Upstart
Weapons
Battle Axe
Varangian Axe
Elite Varangian Axe
Engraved Varangian Axe
Dane Axe
Lesser Sea Bast Axe
Strong Sea Beast Axe
Champion Sea Beast Axe
Regal Sea Beast Axe
Greatsword
True King’s Sword
Engraved True King’s Sword
Royal True King’s Sword
Highland Sword
Traitor’s Bane
Elite Traitor’s Bane
Royal Traitor’s Bane
Pole Axe
Guard Recruit’s Pole Axe
Guard Captain’s Pole Axe
Guard Sergeant’s Pole Axe
Battle Axe – Elite Varangian Axe
Dane Axe – Regal Sea Beast Axe
Highland Sword – Traitor’s Bane
Polearm – Guard Captain’s Pole Axe
Combat
General
Fixed an exploit where the player could have an infinite number of throwing weapons
Fixed an exploit where held input interactables could cause attacks to be invisible
Fixed an issue where players could desync when tackled off a chair
Fixed an issue where tracers were inconsistent on overhead ground hits after a combo
Fixed an issue where objective-based team damage would kick players from matchmaking
Fixed an issue where players would spawn with no primary weapon and carrying a shield
Fixed an issue where VIP models would change when traveling between different maps
Fixed an issue where the player screen would stay black after falling while using Arrow Cam
Auto-parry
Fixed an issue where auto-parry would sometimes be inconsistent after an immediate feint from a counter input
Dodges
Dodge Parry Cancel is only available after at least 50% of Dash has been completed.
Spikes
Fixed an issue where spike traps could kill from the top of the ramp
Weapons and Carryables
New Weapon – Goedendag
Available for the Footman and Engineer subclasses
New Weapon – Goedendag
General
Fixed an issue where weapon shadows would duplicate occasionally
Fixed an issue where crouching on spawn would maintain speed
Ballista
Addressed an exploit where the ballista could fire with infinite ammo
Catapult
Fixed an issue where the player could duplicate themselves upon using a destroyed catapult
Heavy Mace
Increased overall normal slash windup time from 0.25 seconds to 0.285 seconds
Quarterstaff
Added to the Poleman subclass on Footman
Changed the tackle animation to the jumpkick variant
Matchmaking
New Limited Time Queue added to rotation – Team Deathmatch
Adjusted Rank Based Team Balancing Algorithm to improve team randomness
Social
Crossparty
Increased grace period slightly for parties to join together on the same team in a match
Fixed a rare issue where Steam party members could not leave a party
Fixed an issue where the “Failed to Join” error would appear in parties of 3
Unofficial Servers
Added Nitrado Steelshield Support
Added Autobalance Parameter options
Added skill-based team balance checkbox
Added Earning Gold at the end of a match
Added Earning XP at the end of a match
Added the following commands for Local Admins:
TBSAddStageTime [X]
TBSEndGame
Added TO_Citadel to the map list
Adjusted the first map entry a server owner enters to be the one that always begins in the rotation
Adjusted indexing of maps so that they play in order after server restart
Adjusted TO default times to be representative of the regular map lengths. Server owners will need to hit the default button in order for this change to be reflected on their interface
Fixed an issue where players would appear with no customization or rank after a server crash
Fixed an issue where traveling to and from LTS maps would result in Admins losing powers
Dev Notes: Since the release of Unofficial Servers with Update 2.10, we’ve been working closely with our Nitrado partners to determine how to enhance this new feature. So far, improvements have been performance issues adjustments, potential bug fixes, adding new Admin options, and implementing Nitrado Steelshield. (An added layer of protection against DDOS attacks)
We’ve also been monitoring the community feedback around the lack of Gold/XP earned within Unofficial Servers and how this difference could make playing within an Unofficial Server less appealing, especially to newer players. As of Update 2.11, Gold and XP gains will be enabled across all Unofficial Servers. We still reserve the right to make adjustments and take action if we see that the improper gain or boosting of Gold/XP becomes popular. Still, we believe that a majority of servers will not abuse this added feature; instead, it will help bolster and highlight the excellent Unofficial Servers that users have been able to create.
Performance and Crash Fixes
General
- Fixed an issue where players would not respawn due to bloated save files
Further Security Improvements
- Further crash fixes
Playstation
- Fixed connection issues that would occur during map travel
Xbox
- Fixed a rare crash that would occur upon purchasing a hair option
Animation
- Fixed an issue where fire would not be visible on lit chickens
- Argon now has gameplay facial expressions during combat
Audio
- VIP Voices now have exertion sounds during an attack
- Fixed a sound streaming issue where sounds were being overloaded, cutting voice and music
UI
- Chat now displays a name color for FFA and Spectator
- Fixed an issue where Local Mutes would not always apply upon a player rejoining a match
- Fixed an issue where the social menu could not be navigated with the D-Pad
- Fixed an issue where votekicks could be initiated even when the option was grayed out
- Fixed flickering in certain UI elements on the Main Menu
- Navigation improvements
- Translation improvements
Misc
- Changed the Main Menu environment
- Resized Argon’s head slightly for customization implementation
- Fixed an issue where trumpets would disappear too quickly upon use
- Added pumpkin variant for Tenosia during Halloween event
[Source – Chivalry 2 Update 2.11 Patch Notes]