During the keynote speech of Reboot Develop, a boutique conference held in Dubrovnik from the 10-13th April, two giants of the industry, Shadow of the Colossus creator Fumito Ueda and From Software head Hidetaka Miyazaki, gave those in attendance an insight into their unique approaches to game design.
While both agreed that gameplay and visual style are more important than story in defining the game – Miyazaki going so far as to say that, when he designs a game, he focuses on the mechanics first before forming a story that fits/augments this core experience – the Dark Souls and Bloodborne auteur acknowledged that this isn’t the only way to do things.
Indeed, he would love to work a narrative-driven game in the style of Rockstar’s Red Dead Redemption 2 at some future point.
Though, whether that’s before or after he’s tried his hand at creating a battle royale/live service game, is unclear.
Don’t Forget Sekiro
For now though, we’re still fully immersed in Miyazaki’s latest game – the absolutely brilliant, if relentlessly challenging Sekiro: Shadows Die Twice.
“This game is far and away the most fundamentally challenging and equally rewarding video game I’ve ever played”, explained PSU’s Tim Nunes in his Sekiro: Shadows Die Twice review. Something that, despite one or two minor gripes, “will be a classic well before we all turn to dust”. A sentiment shared by numerous other publications open the game’s release back in March.
Sekiro: Shadows Die Twice is currently available on PS4, Xbox One, and PC.
Source: Reboot Develop via VG24/7