Bohemia Interactive DayZ DayZ update 1.11 DayZ update 1.25 News PS4

DayZ PS4 Update 1.25 Detailed, Comes With SVAL Rifle And Multiple Fixes

Bohemia Interactive has unwrapped the DayZ update 1.25 patch notes, which is now live to download for PS4, PC and Xbox One versions of the game. The patch is also known as DayZ update 1.11. Read up on it below.


NOTES

In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.

You can help us to further improve the game by posting your feedback on the Feedback Tracker.

ADDED

Added the SVAL rifle

Added the 20 round magazine for SVAL and VSS

Added new textures for the static (abandoned) M3S truck

Added abandoned truck parts for M3S

Starting a vehicle engine now slightly depletes the battery

Added flags of the winners of our base building contest

Garden plots can now be removed with shovels and pickaxes

FIXED

The Xbox Experimental disclaimer was not available in Brazilian Portuguese

The info widget in the vicinity does not pop up consistently

Tent doors were missing collision after their destruction

Inventory interaction hints were not shown properly on items with quantity sometimes

Fixed an exploit to look/glitch through walls

Plants could not become infested

Fixed a server crash related to pulling corpses out of vehicles

Fixed a game crash connected to item attachments

The player can no longer execute certain actions when their legs are broken

The player can no longer dance with a broken leg

Preparing Mackerels or the Carp did not stain the player’s hands with blood

An applied splint would disappear if the player’s inventory was full at the moment the healing was completed

The Pumpkin Helmet was still shining when ruined

Flares shot by the flare gun often disappeared inside objects

The glow of the flare was immense when seen from up close (now scaled with the distance)

Getting out of a car could result in the character appearing on the roof when an object was on the exit position

Fixed a server error caused by repeated crouching during an ongoing action (https://feedback.bistudio.com/T154062)

The inventory of improvised shelters could be accessed from the closed-off sides

Infected could hit the player through shelters and tents

Infected could enter closed-off containers (variants 2A and 2B)

Infected would glitch into players during combat

Dead bodies getting stuck in mid-air

Bodies of infected would sometimes rotate while already dead

The wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrench

Adjusted collisions and occluders of buildings against unwanted behavior (https://feedback.bistudio.com/T152082, https://feedback.bistudio.com/T154532

Removed collisions of low-hanging tree branches for better navigation

Exploit allowing players to get infinite plant seeds

The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart (https://feedback.bistudio.com/T153689)

The inventory of the M3S truck did not refresh after removing attached containers from it

The dashboard on certain vehicles would disappear after certain actions

Ruined hatchets showed the wrong texture

The contents of the fireplace would not always be displayed correctly in the world

The indoor fireplace could sometimes get wet during rain

Land mines were not dealing damage when placed in the doorways of specific houses

Barbed wire could block the damage of grenades (https://feedback.bistudio.com/T154631)

Sounds were missing when skinning with some tools

It was possible to build overlapping fences and watchtowers

Swapping materials attached to base building objects could trigger a desynchronization

Fixed a server error when checking the pulse of a disconnecting player

The battery charger is not a heavy item anymore

The battery charger could not recharge car and truck batteries

Items could not be rotated and placed on the same space

Placing a connected battery into the inventory would not disconnect it

It was possible to use items placed in attachment slots for crafting operations

Entering a vehicle with a Chemlight or Road Flare turned on would ruin them

It was problematic to open/close the doors of certain vehicles when in third person view

It is no longer possible to cut a raincoat into armbands when its inventory isn’t empty

Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on

Slicing a rotten pumpkin produced edible pumpkin slices (https://feedback.bistudio.com/T155304)

Preparing spoiled fish would produce edible fish

Players were unable to remove some car parts from close range

An engine belt was displayed in the ADA 4×4 (https://feedback.bistudio.com/T148071)

It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappear

Items split in the inventory of the truck would appear below it

Items were appearing on the roof when swapped while inside specific buildings

It was not possible to open cans that were upside down while in full inventory

Character hand slot become broken after exiting a vehicle in the water

Endless white cable appeared after placing a Spotlight

It was possible to sometimes light a fireplace underwater

Fishing in sea was frequently interrupted, making it difficult to find a place to fish

Improved the client performance when holding an item in hands

Continued damage from a fireplace or barbed wire after moving away from it

Packing a tent while having an item in the hands would not hide the item

Resuscitation while having an item in hands caused it to appear in the middle of the action

Blurred text on the logout dialog window

Camera clipping issues in the big ATC building and airfield service hangar

Infected walking through service hangar doors

Several object placement issues on the Chernarus terrain

Could not attach an item on selected attachment slot in the inventory

It was not possible to equip items using micro-management

The revolver was not dealing consistent damage

It was problematic to place a Medium / Party Tents too close to the player

Issues with fertilizing garden plot slots (https://feedback.bistudio.com/T156389)

The spotlight could be plugged into a battery that was inside of a vehicle

It was possible to place two tents inside each other

It was possible to stack up stone ovens

It was possible to sometimes place objects inside furniture of buildings

CHANGED

Updated the Tarp (Fabric) durability, textures, and inventory view

More tools can be used to slice pumpkins

Reduced initial velocity of the 5.56x45mm ammunition by 9% to match real values

Barbed Wire and Fire now deal damage to infected and animals

Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower

The fireplace now warms a larger area, with the maximum heat reaching further

Lowered the maximum heat of the fireplace

Updated the credits

The flare from the signal pistol now falls down slower

CENTRAL ECONOMY

Changed: Reduced the amount of ammunition and magazines

Tweaked: Deagle and Revolver now spawn in Towns only

Tweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus)

Tweaked: Batteries won’t spawn with a full charge anymore

Fixed: Spawn points on Land_Castle_Stairs_nolc

Fixed: BearPelt was missing

KNOWN ISSUES

Entering a vehicle might cause a black screen

Game crash caused by adding too many nails while constructing the flag pole