bungie destiny 2 Destiny 2 2.6.1 News

Destiny 2 2.6.1 Update Patch Notes Revealed

Bungie has detailed some of the Destiny 2 2.6.1 update patch notes ahead of its release on October 29, which brings with it a host of sandbox changes and bug fixes for the shared-world shooter. Destiny 2 has seen something of a rebirth recently, thanks to the free-to-play re-release of the game in the shape of Destiny 2: New Light.

Destiny 2 2.6.1 Update Detailed

Check out the partial list of Destiny 2 2.6.1 update patch notes below.

Striker – Code of the Juggernaut (Bottom Path)

Trample:

  • Tuned the amount of Super energy returned per kill
  • Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
  • Reduced the low end of the diminishing returns from 5% to 3.25%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
  • Previously it was 15 kills. Now it is 14 combatant kills or 7 player kills (players count for 2X towards diminishing returns)
  • Cost of light attack in super increased by 50% from 2% to 3%
  • Regeneration on kill no longer procs on super kills

Dawnblade – Attunement of Flame (Bottom Path)

Everlasting Flames:

  • Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack in an AoE)
  • Increased the low end of the diminishing returns from 0.75% to 0.95%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
  • Previously it was 30 kills. Now it is 21 combatant kills or 7 player kills (players count for 3X towards diminishing returns)

Quality of Life and Bug Fixes:

Sentinel – Code of the Protector (Top Path)

Ward of Dawn:

  • Armor of Light timer now correlates with the life of the Ward of Dawn
  • Particle FX move more rapidly towards the end of the Ward of Dawn’s life

Nightstalker – Way of the Wraith (Middle Path)

Shattering Strike:

  • Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight
  • Shattering strike last the proper 9 seconds once again

Shoulder Charge

We’ve removed a bug that allowed players to shoot immediately before activating shoulder charge, which allowed players to apply the 1-2 Punch damage buff to shoulder charge. This bug was caused by a quality of life change made for Tempest Strike. Before Shadowkeep, if player’s had the sprint button configured as “hold to sprint”, then they would need to be holding the sprint button while sliding in order to activate Tempest Strike. With the release of Shadowkeep, we added a small window of time where players could activate Tempest Strike after letting go of the sprint button. This change had unexpected effects on other melee abilities, so we have reverted this change until we can find a better fix for Tempest Strike.

Destiny 2 was released back in September 2017 for PlayStation 4 and Xbox One, with a PC release following in October. The game has received four major expansions to date: Curse of Osiris, Warmind, Forsaken, and Shadowkeep.

Source: Bungie