Drawn To Death PS4

Drawn To Death Servers Shutting Down In March 2019

drawn to death servers

The inevitable has arrived for David Jaffe’s Drawn to Death. Following the closure of his studio, The Bartlet Jones Supernatural Detective Agency, earlier this year, the multiplayer servers will be shut down earlier next year.

On booting up Drawn to Death on PS4 today, players noticed an announcement a final date of when the servers will close. As the game is only playable when connected online, it’s the death of Drawn to Death on the 25 March, 2019.

drawn to death servers
Drawn to Death servers close in March.

The sketchbook-influenced arena shooter looked great, but overall it wasn’t received particularly well by critics, earning an average of 56/10 on Metacritic. Within a short period, it became available for free to PS Plus gamers.

Jaffe’s previous work included development on the God of War and Twisted Metal Series. Sadly, Drawn to Death was his one and only title released for the now defunct studio.

Source: Resetera

  • Jimmy Donnellan

    Didn’t it LAUNCH as a PS Plus game, not after it had been out for a while?

    • Toan Greenlow

      Yup. I enjoyed it a bit. Definitely unique. Too bad it only had 6 characters. If it was twice that I might’ve played it more

  • HAppY_KrAToS

    Welcome to the Gaming Industry V2 :

    – gamers have absolute no right or laws to defend them

    – companies have 300-pages long contracts that must be accepted by gamers in order to launch the game

    – companies have armies of 300 lawyers ready to destroy the life of a gamer that manages to obtain a $0.01 item for free, via abug or glitch

    – companies trick gamers into buying preorders , +12 months before release, by including/locking important parts of the game, or very important characters, as ‘bonus’, that can’t be obtained otherwise

    – companies lure very young gamers with cartoonish, colorful, superhero characters, let them play until they get (easily) addicted , and later force them to buy expensive skins

    -companies use all kinds of trick to impose microtransactions and lootboxes

    – wonderful games and stories get totally destroyed, because all the gameplay mechanics, upgrades, skill trees ARE build and designed AROUND monetization systems.

    – gamers buy boxed games, and once they go home, the game is TOTALLY unplayable and uncompleted, and they must download a 5, 10, 20 Gigabytes ‘patch’, which actually contains the 20 to 50% missing content. The gamer can finally launch his game (ohhhh, thank you, mr. Publisher/company CEO, for allowing us to download that patch and start the game. Thank you soo much !)

    – gamers might buy a game for its multiplayer component, but if the company decides the online isn’t making cash enough, they will shut down their servers, and fuk the gamer. Even 3 months after release.

    – publishers grab 10, 20, 30% of the main story, and they serve it as 2 or 3 dlcs, with a season pass.

    – gamers pay full price for a game, and the exact release day, there are extra characters or missions, again, removed from the main game.

    -top websites give amazing reviews and scores, like 9.5/10, based on graphics, animations and story… and they ‘forget’ to talk about the 500-20’000$ worth of microtransactions, and ask gamers to ‘go buy it, must buy’ ! They’re clearly on the publisher’s side, and don’t give a damn about that 12yo kid asking dad to go buy a $50 psn card, so we can get the same cool outfit as his best friend, on Fortnite.

    – 5-7 hours games receive microtransactions and other loot boxes, and the less fortunate gamers must grind and spend 40, 60, even 100 hours, doing the same shiit over and over again, until they finally finish the game… because devs want gamers to avoid those extra 50 hours of intense grinding… by spending real money on ‘boosters’

    – publishers keep saying their loot boxes and other monetized crap ARE MADE so gamers can have the ‘choice’, and ‘cosmetics’ don’t affect the gameplay..when…we all know the moment something can be obtained with real money instead of by normally playing the game, IT MEANS the whole gameplay was modified

    – publishers offer much more content to anyone who buys their games digitally then boxed, because they will have 20 or 30% less costs

    – gamers don’t know what they should get, soon, there will be 20 different bundles/version, from the ‘standard introductory 3-level preview 5-hours gameplay-limit only-3-weapons reduced-framerate reduced-resolution VERSION’ TO ‘ultimate complete 20-hours-gameplay-limit 15-weapons advertising-free powerful-shotgun improved-framerate Premium VERSION’

    -its just a matter of time before we have a 10-seconds advertising every 15 minutes of gameplay.
    Oh, you want to pay your game 50 bucks instead of 60 ?
    Well, you can buy the advertising-sponsored version, for only 50 bucks, with – 2-minutes ad video at launch, half of the main menu screen with another ad, a 10second ad every time we save the game at a chechpoint, another ad at each new level (uncharted 3 22 levels, that makes 22 ads to watch), a video ad on each loading screen, and when we launch the game or close it, we get a 30-second ad ‘this game was brought to you by ‘BMW”. THIS, might be the post-era after the lootboxes are finally forbidden everywhere.

    Yes, this is the gaming industry V2, where:

    -studios make billions with MT’S and lootboxes alone

    -big websites give wonderful reviews and scores, don’t even talk about the MT’S or lootboxes, because they want to keep receiving free review copies, goodies, invitations for gaming conferences, maxed out gamer accounts with full resources and ingame gold/money, getting invited to the studio to play alphas/betas, etc etc, ALL THAT from studios… obviously, they don’t want to do them any harm, by even mentionning the lootboxes/ monetization system

    -users get fked by the top websites AND studios.

    Anyone missing his good old megadrive/Snes ? …