Andrew Wilson, CEO of Electronic Arts, has suggested that Dragon Age: The Veilguard didn’t meet the publisher’s internal sales expectations due to it lacking live service components, something which was originally planned for the game but scrapped during development.
Speaking during the publishing giant’s latest earnings call overnight, Wilson said that games must break from core audiences by catering to evolving player demands, which include “shared-world features and deeper engagement alongside high-quality narratives in this beloved category.”
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Q3 was not the financial performance we wanted or expected. We know as a leader in global entertainment, great titles—even when built and delivered with polished execution—can sometimes miss our financial expectations.
In order to break beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category. Dragon Age had a high quality launch and was well-reviewed by critics and those who played; however, it did not resonate with a broad-enough audience in this highly competitive market.
In wake of Dragon Age: The Veilguard’s launch, EA released what appears to be the last major update for the fantasy-RPG last month, after which the company announced it had downsized to focus on the new Mass Effect game. Unfortunately, a number of people who worked on the Dragon Age series later revealed they were looking for jobs following the downsizing.
Dragon Age: The Veilguard was released in October 2024 for PS5, PC, and Xbox Series X/S, and you can read our full review here.
[Source – PCGamer]