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EA Games boss says Mirror’s Edge "fell short"

Frank Gibeau, president of EA Games, has admitted that DICE’s sleek ‘n sexy platformer Mirror’s Edge ultimately fell short of the publisher’s expectations.

Released back in 2008, Mirror’s Edge was highly lauded for its use of parkour-based skyscraper hopping antics and sumptuous visuals, though attracted a fair amount of criticism in other key areas, most notably combat.

Speaking with Develop, Gibeau said of the game, “First-person parkour across buildings is fun, but to be blunt, Mirror’s Edge’s’ execution fell short.”

“There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either.”

“The key learning from us was that if you’re going to be bold with that kind of concept, you need to take it as far as it can go in development.”

Gibeau also touched base with horror outing Dead Space, which, like Mirror’s Edge, also didn’t shift as many copies as anticipated though ultimately still managed to turn in a profit.
 
“It made money for us, but didn’t hit expectations. We felt like we had an IP that struck a chord, and one that hit quality, but again it missed multiplayer modes,” the executive said.

“So when we re-worked Dead Space [for the upcoming sequel], we looked at how to make it a better idea, how do we make the story more engrossing, how do we build [protagonist] Isaac as a character, how do we make this game a success online.”

Interestingly, a sequel to Mirror’s Edge was announced back at E3 2009, though EA has been keeping mum on the subject ever since. Still, Gibeau has insisted the publisher “won’t give up on those IPs.”

Take a gander at our Mirror’s Edge review here.