Denis Dyack, the director of cult survival horror title Eternal Darkness: Sanity’s Requiem, has revealed that would be interested in working with Nintendo on a possible revival of the title, either as a remake or remaster.
Speaking with KiwiTalkz regarding Deadhaus Sonata, Dyack’s upcoming free-to-play co-op title, the former Silicon Knights executive noted that a possible remake of Eternal Darkness would likely make some changes in regards to features such has the Sanity effects, noting how new technology such as social media could be utilised to create some interesting effects.
I would work Miyamoto any time. Those are some of the best people we ever worked with, and I think that when you tap into a cultural zeitgeist like we did with Eternal Darkness, the culture changes.
We would have to do different things, but you can do more effective things now with social media and the way things are working now, all kinda of crazy things that you can do that would be super awesome. We often joke about sanity effects and stuff like that, what we would do today, and so there’s a lot of potential for sure. And then that begs the question, would you want to remake it or why not just do a sequel, or another game, hate to say sequels, another game in the Eternal Darkness universe.
One of Eternal Darkness’ signature mechanics was the Sanity effects. Your character had a green bar that would slowly deplete when you encountered enemies, which would then cause your character to hallucinate and occasionally break the fourth wall. For example, sometimes your TV would appear to turn itself off, the game would pretend to delete your save file, or blood would drip from the walls and screams of anguish could be heard.
Last year, Nightdive Studios boss Stephen Kick revealed that he would love to see an update of the GameCube horror classic, revealing in an interview with ShackNews that it is “something I would personally love to see get re-released.”
Developed by Silicon Knights, the game was played from a third-person perspective and is often compared to Resident Evil or Silent Hill, although the above Sanity effects differentiated the title from its contemporaries. The narrative spans many centuries as it follows the Roivas’ family’s battle against the Darkness, and includes multiple playable characters across settings including the Forbidden City in 565 AD, a Cathedral in Amiens, France in the 814 AD, Persia in 1460 AD, and Rhode Island in 1760 AD among many more.
Eternal Darkness: Sanity’s Requiem was released for Nintendo GameCube in 2002 and was noted as being one of the few Mature-rated games for the system.
[Source – Denis Dyack Interview via GamingBolt]
