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Final Fantasy 16 Is Not An Open-World Game, But Takes Influence From Major Titles In The Genre

Final Fantasy 16 will not be a full-scale open-world title, its producer has revealed during a chat with IGN.

Naoki Yoshida nonetheless revealed that the next chapter in the hugely popular JRPG series will still pluck influence from a number of triple-A open-world games. He also revealed that research by the team has discovered that a lot of younger gamers aren’t interested in Final Fantasy, so want to try and attract new audiences with the new game.

We’ve found in our extensive user research that many of the younger generation of gamers have never played a Final Fantasy or don’t have any interest in the series.

To create a game that might excite and resonate not only with our core fans, but also with that new generation, we played a lot of games ourselves, and so yes, in [Final Fantasy 16] you’ll find inspiration from recent triple-A open world RPG.

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However, to bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better feel of a truly ‘global’ scale.

Yoshida-san previously heaped praise on the power of the PS5, which has allowed the development team to “make Final Fantasy XVI the roller-coaster ride that it is.”

Final Fantasy 16 is scheduled for release in Summer 2023 for PS5 and PC.

[Source – IGN]