Former Mass Effect designer sides with game developers, day-one DLC

In the midst of gamers highly frustrated over Mass Effect 3 having day-one downloadable content, former Mass Effect designer Christina Norman fought for the perspective of game developers, specifically, like BioWare that release day-one DLC.

She was quoted during last week’s Game Developers Conference saying, "There’s no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times. Players rant–they know nothing about this DLC that’s coming out except its name. But then it’s ‘oh this game must be incomplete, the game must be ruined."

She then empathized with consumers by concluding with, "We just want to release awesome stuff. Players please, give us a chance. Judge our games based on what they are. Judge the DLC based on what it is. Stop thinking you’re a producer and telling us when and where we should be building our content."

This is a very offensive stance to take, but she does have a point for day-one DLC. Sure, they want to make money off of it, but along with the financial intake is another immersive experience for gamers to enjoy. Really, though, what do you guys think? Does this plea for empathy towards game developers change your perspective, or does day-one DLC still feel like it’s highway robbery?